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Dannyllnl69

Triggers !!!

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hi, if anyone knows about triggers...can some1 help me by tellling me how do i make a trigger where my squad or my side , has to clear it from enemies? and after its clear it can be mission accomplish? please help....

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Make a trigger "east not present, activated once" (or which ever side is the enemy) covering the area. You can have some message, music and stuff from the effects page. Type this line on the onActivation line:

missioncomplete = true

This will create a boolean (true or false) variable named missioncomplete. The name could be anything, except for the reserved words like player, time, enemy etc.

Next, make a trigger that will end the mission:

Countdown: max 20, mid 20, min 20

Condition: missioncomplete

Type: end#1

Try some tuts and stuff from OFPEC.com

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I'd like to have a triggertype "seized by" like in Arma for Ofp. Not present always has the "danger" of a single unit hiding somewhere in a bush which you search for ages.

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umm one more question guys...ummm.let sayi want the missiont o be a bad ass one...well i want to know how i can do it to call in a bomb strike with coc artllery on one point......and another one .... how do i do it to for exambple ... securing a place and then giving you radio to call rienforcements.....but remember i first need to clear the area before i can have that option....many thanks

Dy@BL!TO or Dannyllnl69

peace out yay.gif

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I don't understand what you are saying.

Do you want the AI to call CoC UA artillery strikes on some position or do you want to call the arty yourself?

For the latter you just have to include the CoC UA into your mission, they have manuals which describe how this has to be done.

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disregard the coc art. what i meant was i hate to start with the radio and rienforcements as soon as the mission begins....what i planned was to put a trigger that east has it controlled, then when i secure and kill all the eastern soldiers i get the radio availabel to call in back up.....now is that better? yay.gif  yay.gif

how do you make a waypoint loop,makes the unit go back to the begining? help.gifhelp.gifhelp.gifhelp.gif

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