simba 0 Posted September 4, 2007 Here is an example, I have 3 textures : - MergedCargo.paa (2048*2048) - MergedExternal.paa (contains Wings.paa) (1024*1024) - Wings.paa (256*256) In cargo view lod should I use the MergedExternal.paa for the wings even if only a small part of it is used, or should I rather use Wings.paa so the game doesn't load the big MergedExternal.paa ? thanks for helping. Share this post Link to post Share on other sites
Jackal326 1182 Posted September 4, 2007 Here is an example,I have 3 textures : - MergedCargo.paa  (2048*2048) - MergedExternal.paa  (contains Wings.paa) (1024*1024) - Wings.paa (256*256) In cargo view lod should I use the MergedExternal.paa for the wings even if only a small part of it is used, or should I rather use Wings.paa so the game doesn't load the big MergedExternal.paa ? thanks for helping. Well, the game will be loading MergedExternal.paa for the 3rd-person view anyway, so it would theoretically be LESS of a strain using MergedExternal.paa instead of a seperate 2nd file. Share this post Link to post Share on other sites
simba 0 Posted September 4, 2007 BIS did it this way, so am I. thanks Jackal Share this post Link to post Share on other sites
simba 0 Posted September 4, 2007 other question I have the following textures - tex1 512*512 - tex2 512*512 - tex3 256*64 - tex4 64*64 does it make sense to merge all of them on a 1024*512 even if almost half the texture will be empty ? or should I rather do a 1024* 512 and a 256*256. Share this post Link to post Share on other sites