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simba

Texture loading Question

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Here is an example,

I have 3 textures :

- MergedCargo.paa (2048*2048)

- MergedExternal.paa (contains Wings.paa) (1024*1024)

- Wings.paa (256*256)

In cargo view lod should I use the MergedExternal.paa for the wings

even if only a small part of it is used, or should I rather use Wings.paa

so the game doesn't load the big MergedExternal.paa ?

thanks for helping.

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Here is an example,

I have 3 textures :

- MergedCargo.paa   (2048*2048)

- MergedExternal.paa  (contains Wings.paa) (1024*1024)

- Wings.paa (256*256)

In cargo view lod should I use the MergedExternal.paa for the wings

even if only a small part of it is used, or should I rather use Wings.paa

so the game doesn't load the big MergedExternal.paa ?

thanks for helping.

Well, the game will be loading MergedExternal.paa for the 3rd-person view anyway, so it would theoretically be LESS of a strain using MergedExternal.paa instead of a seperate 2nd file.

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BIS did it this way, so am I.

thanks Jackal

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other question

I have the following textures

- tex1 512*512

- tex2 512*512

- tex3 256*64

- tex4 64*64

does it make sense to merge all of them on a 1024*512 even if

almost half the texture will be empty ?

or should I rather do a 1024* 512

and a 256*256.

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