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Sevan

AI Skill question

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There are two places that AI skill can be set. In the editor and in the game options. Is there a difference between the two? or are these seperate skill levels.

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Seperate I think, although the AI don't seem to change being slow shooting aimbots no matter how much skill you give them.

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The most interesting number to play with is "enemyaccuracy" in your profile config.

I left friendly at default 0.85 and set enemy to 0.50.

It makes a noticable difference...if you go prone 70m away and start evasive rolls to the sides the A.I. will empty 1-3 magazines before the finally get you.

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I'm not really interested in ways of tweaking the AI skill levels. I just want to understand what the skill level in the editor and the one in game options means.

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It means detection and engament range, and reaction time.

Precision is always the same as Skill. This can only be separately changed by config editing.

The effect of setting the skill higher than precision make firefights more intense and solves the assault rifle "sniper robot" problem without making A.I. blind, deaf and retarded.

But for a better experience you might try this:

Quote[/b] ]

skillFriendly=0.850000;

skillEnemy=0.750000;

precisionFriendly=0.800000;

precisionEnemy=0.550000;

It's a hidden but easy and very usefull option.

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How would this change work in multiplayer? Would all the people on my host server use these settings?

...I would think so, right?

edit: nvm, it's attached to the profile. So I assume, yes.

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The servers config usually sets the standart all players have to use.

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I know this is an old thread but I've looked in the profile config and I can't find any setting for skill or dispersion.

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I know this is an old thread but I've looked in the profile config and I can't find any setting for skill or dispersion.

Dunno about "skill" but "dispersion" is a weapon attribute. It is

in the config for the gun you are using.

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