Guest Posted August 23, 2007 Go just going to start this thread.... PLEASE only reply if there is something to contribute. thankyou Im working on new models to enhance the reskins... There will be a total 70 new units broken up into these main groups. Each group has 3 subgroups with different camo Iraqi police Iraqi Army Insurgents Civillians Journalists First I am putting this together specifically for anyone acting or working on the TCW project/film. These units will be made public evenutally through another combined addons from IMW WIP the scarf model is almost a year old and i will probally remake it again along with the face mask and lowerhead wrapped shemagh. Here is an insurgent from An Najaf who has captured iraqi police vest new radio gear for some units http://i40.photobucket.com/albums....dio.jpg Share this post Link to post Share on other sites
Rebel Man 431 Posted August 23, 2007 looks great, please keep work on it, also some of them have a shirt with a long arm like IMW one: Edit: Remove the picture, promise not do that again. anyway i like to see some taliban units in afghanistan, its will be looks great. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 23, 2007 Have you found a way to get these guys in game with animations, Frogmaster, or are you waiting (like me) until we actually get a FUNCTIONAL model? Share this post Link to post Share on other sites
Guest Posted August 23, 2007 @rebl man The pic you see here is just a variation on the Iraqi police with body armor. The actuall insurgent units will be based off the new civillian units. The 3 different versions of the mask will be one of a few custom objects being added. @CameronMcDonald No not yet, I havnt tried. Im about to go on vacation so I just quickly wanted to try putting the mask on... I guess im about to find out real soon...how functional the model is..... Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 23, 2007 Prepare for a nasty half-in, half-out surprise, my friend. ...but enjoy your holiday! Share this post Link to post Share on other sites
Rebel Man 431 Posted August 23, 2007 @rebl man  The pic you see here is just a variation on the Iraqi police with body armor. The actuall insurgent units will be based off the new civillian units. The 3 different versions of the mask will be one of a few custom objects being added. Ohh, I understand now. Also, there's problem in the head and the shemag: you must deleat many thing on this face, so you will have good scarf, remember when you deleat, the selctions will not dammaged, every thing will be okay, or you don't understand me?. Share this post Link to post Share on other sites
Guest Posted August 23, 2007 Prepare for a nasty half-in, half-out surprise, my friend. ...but enjoy your holiday! LOL.... yeah now i see what you mean..... hmmm do we need to add this Quote[/b] ]class CfgSkeletons{ class Default; class Head { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = { "neck","", "neck1","neck", "head","neck1", "lBrow","head", "mBrow","head", "rBrow","head", "lMouth","head", "mMouth","head", "rMouth","head", "eyelids","head", "LLip","head" }; }; class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = "Head"; skeletonBones[] = { "weapon","", "launcher","", "Camera","", "Spine","", "Spine1","", "Spine2","", "Spine3","", "Pelvis","", //Left upper side "LeftShoulder","", "LeftArm","", "LeftArmRoll","", "LeftForeArm","", "LeftForeArmRoll","", "LeftHand","", "LeftHandRing","", "LeftHandRing1","", "LeftHandRing2","", "LeftHandRing3","", "LeftHandPinky1","", "LeftHandPinky2","", "LeftHandPinky3","", "LeftHandMiddle1","", "LeftHandMiddle2","", "LeftHandMiddle3","", "LeftHandIndex1","", "LeftHandIndex2","", "LeftHandIndex3","", "LeftHandThumb1","", "LeftHandThumb2","", "LeftHandThumb3","", //Right upper side "RightShoulder","", "RightArm","", "RightArmRoll","", "RightForeArm","", "RightForeArmRoll","", "RightHand","", "RightHandRing","", "RightHandRing1","", "RightHandRing2","", "RightHandRing3","", "RightHandPinky1","", "RightHandPinky2","", "RightHandPinky3","", "RightHandMiddle1","", "RightHandMiddle2","", "RightHandMiddle3","", "RightHandIndex1","", "RightHandIndex2","", "RightHandIndex3","", "RightHandThumb1","", "RightHandThumb2","", "RightHandThumb3","", //Left lower side "LeftUpLeg","", "LeftUpLegRoll","", "LeftLeg","", "LeftLegRoll","", "LeftFoot","", "LeftToeBase","", //Right lower side "RightUpLeg","", "RightUpLegRoll","", "RightLeg","", "RightLegRoll","", "RightFoot","", "RightToeBase","" }; }; class Flag: Default {}; class FlagCarrier: Default { skeletonInherit = "Default"; skeletonBones[] = { "stozar","", "vlajka","" }; }; }; class CfgModels { class Default; class flag_vojak : Default { sections[] = {"latka"}; }; class Head: Default { skeletonName = "Head"; sections[] = { "swap_hhl", "hide_eyewear" }; }; class your model name here: Default { skeletonName = "OFP2_ManSkeleton"; sections[] = { "swap_hhl","swap_wound_head","swap_wound_body","swap_wo und_legL","swap_wound_armL", "swap_wound_armR","swap_wound_legL","swap_wound_legR"," hide_eyewear","hide_medic", "swap_bdu", "hide_teamcolor" }; }; }; @Rebl man...... yeah I know about deleting the faces.... but first I am setting up all 3 masks.... one of those masks will have the entire upper portion of the head exposed. So later when its all set up ill have 3 sets of heads for each type of mask. Thanks for trying though Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 23, 2007 Shouldn't the skeleton data be preloaded if you set your class to be a subclass of "Man?" Just wondering, cause I whacked the new model in an already existing unit's place, and still didn't get any luck. Let me know how you go. EDIT - ...and which part of that code needs to be edited per model, and which part of the config should it be in? Share this post Link to post Share on other sites
Guest Posted August 23, 2007 Shouldn't the skeleton data be preloaded if you set your class to be a subclass of "Man?" Just wondering, cause I whacked the new model in an already existing unit's place, and still didn't get any luck. Let me know how you go.EDIT - ...and which part of that code needs to be edited per model? honestly i have no idea..... configs and stuff are nightmares for me... i always lose interest in what im doing if a config ends up handicapping me... --edit I tried adding the cfg thing above...and nothing happens... Share this post Link to post Share on other sites
Rebel Man 431 Posted August 23, 2007 @Rebl man...... yeah I know about deleting the faces.... but first I am setting up all 3 masks.... one of those masks will have the entire upper portion of the head exposed. So later when its all set up ill have 3 sets of heads for each type of mask. Thanks for trying though  OK m8, Any picture about this Iraqi army and the some civilian??, Can't wait to see them into fallujah. Share this post Link to post Share on other sites
Guest Posted August 23, 2007 make sure you have kebab stands in fallujah or my units wont come to visit. I have a middle eastern style toilet made...so they will need something to fill up on before using it really old pic..look different now.. http://i40.photobucket.com/albums/e215/djfrogstar/TCWARMA48.jpg http://i40.photobucket.com/albums/e215/djfrogstar/TCWARMA46.jpg http://i40.photobucket.com/albums/e215/djfrogstar/TCWARMA45.jpg Share this post Link to post Share on other sites
Rebel Man 431 Posted August 23, 2007 make sure you have kebab stands in fallujah or my units wont come to visit. I have a middle eastern style toilet made...so they will need something to fill up on before using itreally old pic..look different now.. http://i40.photobucket.com/albums/e215/djfrogstar/TCWARMA48.jpg http://i40.photobucket.com/albums/e215/djfrogstar/TCWARMA46.jpg http://i40.photobucket.com/albums/e215/djfrogstar/TCWARMA45.jpg Well, m8 don't what you mean in "kebab stands". btw, this toilet looks great for me, great m8 i think its ready, also you just fix this arabic banner then will bee good and ready, also i like to say TCW objects are welcomed in ArmA fallujah, i'm gonna wait your release for use it, also looks very intersting really!!!!. Fallujah have more than 1000 building, and its will not lag ArmA, I hope you just keep working on your Mod m8 can't wait ya. Edit: I think i'm gonna hijack this topic, so sorry for that m8. Share this post Link to post Share on other sites
mickuzy 0 Posted August 23, 2007 With jurnos, will there be ones like camera man, reporter, reporter in body armour, stuff like that? Share this post Link to post Share on other sites
Guest Posted August 23, 2007 http://www.flickr.com/photo_zoom.gne?id=146872672&size=o kebab equals food a few hours later you release your hostages into the toilet... so the logic is that if Fallujah has alot of kebab stands .... our units can use the bathroom..... mabey someone can write a having to go to the bathroom script. so during a mission you will not be able to aim properly till you do. put in the init Quote[/b] ]this DumpLoad = 75; exec doodooexpres.sqs Quote[/b] ]With jurnos, will there be ones like camera man, reporter, reporter in body armour, stuff like that? Yes, there will be a few reporters from different new agencies. I have a few new camera models and olther items which will be part of the custom units. these objects are almost 20 months old...from bf2 days http://i40.photobucket.com/albums/e215/djfrogstar/micediter.jpg http://i40.photobucket.com/albums/e215/djfrogstar/minidv1.jpg http://i40.photobucket.com/albums/e215/djfrogstar/satphone.jpg http://i40.photobucket.com/albums/e215/djfrogstar/80percent.jpg http://i40.photobucket.com/albums/e215/djfrogstar/wadofcash.jpg Share this post Link to post Share on other sites
-Puma- 2 Posted August 23, 2007 http://www.flickr.com/photo_zoom.gne?id=146872672&size=okebab equals food a few hours later you release your hostages into the toilet... so the logic is that if Fallujah has alot of kebab stands .... our units can use the bathroom..... mabey someone can write a having to go to the bathroom script. so during a mission you will not be able to aim properly till you do. put in the init Quote[/b] ]this DumpLoad = 75; exec doodooexpres.sqs Quote[/b] ]With jurnos, will there be ones like camera man, reporter, reporter in body armour, stuff like that? Yes, there will be a few reporters from different new agencies. I have a few new camera models and olther items which will be part of the custom units. these objects are almost 20 months old...from bf2 days http://i40.photobucket.com/albums/e215/djfrogstar/micediter.jpg http://i40.photobucket.com/albums/e215/djfrogstar/minidv1.jpg http://i40.photobucket.com/albums/e215/djfrogstar/satphone.jpg http://i40.photobucket.com/albums/e215/djfrogstar/80percent.jpg http://i40.photobucket.com/albums/e215/djfrogstar/wadofcash.jpg and make a toilet with IED in it on topic: great now we have reporters interfering with our combat manouvers... wound't it be cool to have a camera that actually works??? (maybe an imposiible idea, but still) Share this post Link to post Share on other sites
Rebel Man 431 Posted August 23, 2007 http://www.flickr.com/photo_zoom.gne?id=146872672&size=okebab equals food a few hours later you release your hostages into the toilet... so the logic is that if Fallujah has alot of kebab stands .... our units can use the bathroom..... mabey someone can write a having to go to the bathroom script. so during a mission you will not be able to aim properly till you do. put in the init Quote[/b] ]this DumpLoad = 75; exec doodooexpres.sqs ahhh yes i know m8, you mean kabab , lol, yes will part, not just this one, I have to add some Middle East foods I know, and some iraqi restaurant, I have to add some middle Eastren foods too,this toilet is will be awesome if the unit or civilian eat more kabab, this will be awesome, anything for you m8 are welcomed, Thank you. Share this post Link to post Share on other sites
liljb15 0 Posted August 23, 2007 Man I'm glad somebody is finally making this addon. I was wondering why no one made an addon like this sooner. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 23, 2007 DJFrog - got animations working. Thanks for sending me that config - turns out it was pivotal. There's a thread in ArmA Editing for the exact method - it ain't hard. Share this post Link to post Share on other sites
W0lle 1052 Posted August 28, 2007 Topic closed upon djfrogstars request. Share this post Link to post Share on other sites