Solus 1 Posted August 22, 2007 ParaGraphic asked me to reply in regards to this thread: http://www.flashpoint1985.com/cgi-bin....t=66976 So I decided to release the effect as a stand alone addon. Picture: Old ArmA SLX bullet holes Download: SLX Hit Effects @ Armaholic.com SLX_HitEffects.pbo @ FileFront.com The old ArmA SLX bullet holes were a client side particle effect with a 3d model that didn't move, to simulate a decal. But since the same bullet hit effect is used when hitting vehicles and buildings there would be floating bullet holes when shooting at a vehicle that moves from the position it was hit in, so I disabled them. The hit effects that create the bullet hole particles are very accurate, like to the millimeter or sub-millimeter. Since it's a particle effect it can be set to stay for as long as you want, allowing you to make as many as you want. The default time for these ones is 15 seconds but you can depbo it and change the line "lifeTime=15;" to any number you want, then pbo it again. The model is basically the same as the OFP SLX bullet hole model, I think I only changed the texture a little for the ArmA one. I think the default ArmA bullet hole effects are shaders, and there doesn't seem to be any way to modify them with the regular ArmA content, maybe if someone is interested and skilled enough they can look into the shader files and see if there's something there that can be changed. Also there may still be the OFP style bullet hole effect in the ArmA engine somewhere but it's not defined in the config anymore, but if there's a way to define the model in the config then that might be a way to make the OFP SLX bullet holes that move with vehicles in ArmA. I think the object class shows up as "#CRATER" when using nearestObject on the hits, so someone could try messing with that if they want to make better bullet holes. Thanks to Armaholic for hosting! Share this post Link to post Share on other sites
dmarkwick 261 Posted August 22, 2007 Great stuff, thanks I've heard something about this, as I'm interested in particles I'll take a good look at it Share this post Link to post Share on other sites
canis lupus 20 Posted August 22, 2007 testing right away... but some screens would be nice tried it and they look good, it gives a great feeling to the battlefield... but they disapear way too fast, you hardly notice that they are there before they are gone. Share this post Link to post Share on other sites
hawkins308 0 Posted August 23, 2007 Wow, this is awesome! thanks Solus! Share this post Link to post Share on other sites
Commando84 0 Posted August 23, 2007 one thing imo would be really more sweet than little bullet holes would be the ground scorched, exploded texture fx. Would be nice if the Ecp mod craters could be converted to Arma that would been sweet cause sometimes you can't tell by the textures if they are blown up so the crater would be helpfull that way too. Share this post Link to post Share on other sites
cruzifer 0 Posted February 1, 2008 i am using our little addon for a while now and i think that it is actually pretty cool exept this little ""Vehicle issue". Unfortunately i am just a beginner in addon scripting and dont know if it is possible to have an little routin infront of your particle effect, which is checking whether the hitted object is an vehicle or not. So that you only get slx_bulletholes on objects...not moving vehicles cheers cruzifer Share this post Link to post Share on other sites