dmarkwick 261 Posted August 20, 2007 OK, I already know about this resource, but what I need is a comprehensive list of types, specifically map object types. I have a burning (;)) need to identify nearest objects to other objects, and whether that object type is a vegetation object. In fact I just need to identify all map objects, so any help in this would be gratefully received Also I'm going on the assumption that class description is the same as object type. Share this post Link to post Share on other sites
dmarkwick 261 Posted August 21, 2007 Hmm, OK then Does anyone know the names (types) of vegetation for ArmA? Share this post Link to post Share on other sites
.kju 3242 Posted August 21, 2007 at least i didn't understand the topic title properly. so maybe others didn't either you want to have a list of cfgVehicle classes, don't you? especially object type ones and vegetation? prob is that i don't know of any config with cfgVehicle classes of vegetation. you could try kronzky's object browser: http://www.kronzky.info/objectbrowser/index.htm maybe this is a start for you: all configs of arma in case you don't have them ready for yourself http://mihd.net/f8275x Share this post Link to post Share on other sites
t_d 47 Posted August 21, 2007 Vegetation isnt configed. Plants are placed only on the island. So you only can work with the model names. Share this post Link to post Share on other sites
Planck 1 Posted August 21, 2007 None of the plant objects in ArmA have class names. Excluding the clutter plants. They are .wrp placed objects only and are not mentioned in any config file. The only name you will get for a plant is the .p3d file name. Planck Share this post Link to post Share on other sites
dmarkwick 261 Posted August 21, 2007 None of the plant objects in ArmA have class names.Excluding the clutter plants. They are .wrp placed objects only and are not mentioned in any config file. The only name you will get for a plant is the .p3d file name. Planck Hmm. But they react to damage, explosions & collisions, so there must be some way of identifying them. Share this post Link to post Share on other sites
Planck 1 Posted August 21, 2007 Try this: In the editor, switch on ID numbers by pressing the 'Show IDs' button. zoom in on a convenient tree or bush showing on the map and take a note of its ID number. Place yourself on the map, also place a radio trigger on the map and in its 'On Activation' field type: weed = position player nearestobject 6447; hint format ["%1",weed] Replace the number 6447 with the number you noted earlier. You will then end up with a hint displaying the .p3d file name for the object or plant. The reason they respond to damage is because the model has a named property dealing with this, as do most models. dammage tent ..........in this case. Planck Share this post Link to post Share on other sites
dmarkwick 261 Posted August 21, 2007 Try this:In the editor, switch on ID numbers by pressing the 'Show IDs' button. zoom in on a convenient tree or bush showing on the map and take a note of its ID number. Place yourself on the map, also place a radio trigger on the map and in its 'On Activation' field type: weed = position player nearestobject 6447; hint format ["%1",weed] Replace the number 6447 with the number you noted earlier. You will then end up with a hint displaying the .p3d file name for the object or plant. The reason they respond to damage is because the model has a named property dealing with this, as do most models. dammage tent ..........in this case. Planck LOL, sounds like a long way round to make a list of types I can use in code, but if it's what I need to do it's what I need to do I'll try it out, thanks for the idea. Share this post Link to post Share on other sites
dmarkwick 261 Posted September 28, 2007 The reason they respond to damage is because the model has a named property dealing with this, as do most models. OK, back to this topic again When a vehicle explodes next to vegetation, that vegetation is damaged. I assume this is done with a trigger, now how would this trigger find and damage vegetation? Share this post Link to post Share on other sites