opteryx 1562 Posted August 7, 2007 Okay so I've been trying to make an Island and so far it's gone pretty ok, however I can't seem to figure out how to change the terrain detail texture(?). I've been dissecting the PMC demo islands and I think that the terrain detail texture (the detailed texture that surrounds you on the ground) is defined in the .rvmat file, I have figured out that the class Stage0 Layered_Terrain_Surface_Representation and that the class Stage1 is the distant texture, am I right/wrong?? So could anyone explain to me (in simple terms!) how change the detail texture? preferably how to add a custom one. Here is a picture to show you what I mean: Thanks! Share this post Link to post Share on other sites
shinRaiden 0 Posted August 7, 2007 The RVMAT's are dynamically created by Visitor3 during the texture map importation process. They are created by slicing and analyzing the layer mask files, and creating as many linked rvmat's as are required for each tile based on the different zones found in the sampling of the tile section from the layer mask file. Share this post Link to post Share on other sites
DBO_ 0 Posted August 7, 2007 opent the rvmat in eliteness (presuming you know which rvmat on which cell you wish to change lets say for example we are changing p_014-008_l00_l02_n_l14.rvamt).change the detail texture trava_mco.paa"; grass pisek_detail_co ;sand lesjeh ;not sure skala; rock replace the texture path name for a new one . you can change the full path in the rvmat it dosent matter because the binarised path is one step before this process which tells the map what rvmat is on which cell . you will also have to make sure when you change this detail that the corresponding mask or layers\m_014_008_lco.paa has the right colour in right place and also that your layers\s_014_008_lco.paa too has right kind of colours in right place or it will look ,well not nice anyway.. good luck Share this post Link to post Share on other sites
MiG 0 Posted August 11, 2007 Better wait for New Visitor m8, too much work and Hex Editing... Share this post Link to post Share on other sites
opteryx 1562 Posted August 11, 2007 Yup, this texturing thing gave me a headache. I really hope V3 will be out soon, I've got a million ideas for islands but I can't do any of it now without loosing my sanity Share this post Link to post Share on other sites
fasad 1 Posted August 11, 2007 As I understand it, the "layer mask" defines which terran type to use, and the rvmats define which detail textures (mco as well as the detail itself) correspond with that terrain type. Share this post Link to post Share on other sites