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Jocko Flocko

Stuttering caused by HDD Access...

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Anyways, here's my specs on my machine:

Windows XP

EVGA 680i A1 Motherboard

2GB PC8500 OCZ SLI Certified DDR2 RAM (1066 Mem Speed)

Intel Duo E6600 o/c'd to 3.36 1500FSB

EVGA 8800 Ultra 768MB

WD SATA-300 500GB HDD

Audigy Xfi

In the campaign, especially the overdog or whatever it's called when you have to stop the guys coming over the hill, I'm getting 30FPS because ArmA decides it need to access the HDD... Is the game allocating all my none local DDR properly before hand? No, there's nothing running in the background of Windows that would cause this....  

crazy_o.gif

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I really don't like turning off the swap file completely, even though XP really creates a hidden one if you turn it off... I do however have my swap file on my other 500gb SATA-300 drive. If ArmA needs the memory, why not just allocate it in the first place on machines that have it available, instead of going to the disk during gameplay?

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try this:

add flags to your arma shortcut (example for 2GB of RAM):

arma.exe -nosplash -maxmem=2048

regards,

zap

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maximum value for this switch is 2047 !!!!

anyway be warned that when You use more than 1023

then there may be ArmA crashes due problems with allocations ...

also no point to use 2047 value if You got only 2 GB memory

(because 200-400MB is used by system)

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