Jump to content
Sign in to follow this  
Cloughy

Ending MP coop game

Recommended Posts

Which is the best way to end my coop mission. I use #End1 and #End2. Seem to take ages after triggered and then goes to the lobby, just flashed up the lobby screen.

Whats the best way?

Should i only fire the trigger on the server?

Cheers

GC

Share this post


Link to post
Share on other sites

Hmm you can use BAS F template with multi ending controller or create trigger with ForceEnd in activation line.

Share this post


Link to post
Share on other sites
( findDisplay 46 )closeDisplay 0;

Take it this is to keep the Debrief open at the end?

Cheers

GC

Share this post


Link to post
Share on other sites
Which is the best way to end my coop mission. I use #End1 and #End2. Seem to take ages after triggered and then goes to the lobby, just flashed up the lobby screen.

Whats the best way?

Should i only fire the trigger on the server?

Cheers

GC

You might find the MP Ending Controller included in the BAS f mission development framework is the solution. It controls the ending across all clients and the server, so that everyone sees the debriefing correctly. Everything is explained with easy-to-follow instructions ( we hope! ), in an illustrated manual. You can get the latest build from the link in my signature.

smile_o.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×