Jarvis 0 Posted July 23, 2007 Are there tutorials that explain how to open the game files/what program to use to open them, and how to pack them back up? Â So far, I have not been able to find anything on ARMA or OFP editing. I have done personal effects/coding for Battlefield Vietnam, started doing BF2 effects, and finally did final completely overhauled effects for a realism mod for BF2, which I recently left. If someone could help me out with the basic editing or effect editing, that would be appreciated. Some VERY outdated and old work which has since been improved but these are the only screens from my old work, simple, but the way they look ingame is realistic: http://i2.photobucket.com/albums....ect.jpg http://i2.photobucket.com/albums/y28/mutinyman/20water2.jpg http://i2.photobucket.com/albums/y28/mutinyman/20mmdirt1.jpg the only realistic ground shock in that whole game http://i2.photobucket.com/albums/y28/mutinyman/tankfiringdust2.jpg http://i2.photobucket.com/albums/y28/mutinyman/mgtrails3.jpg http://i2.photobucket.com/albums/y28/mutinyman/newrifledirt2.jpg shell ejections for mg34, plus the barrel smoke http://i2.photobucket.com/albums/y28/mutinyman/screen2146.jpg http://i2.photobucket.com/albums/y28/mutinyman/screen2279.jpg http://i2.photobucket.com/albums/y28/mutinyman/screen2315.jpg well, i also had some kick ass .50 cal stuff like impacts and barrel smoke, but i can't get my mods working again. I had a bunch of other neat effects but i guess i can't show them. Share this post Link to post Share on other sites
sakura_chan 9 Posted July 23, 2007 There aren't any tutorials because every program is different. There are dozens of programs that can open the games .pbo files and recompress them. PBOVIEW is one that I use, but if you look around OFPEC you can find others to try as well. Find one that looks good, and read its readme. Good luck! Share this post Link to post Share on other sites
DBO_ 0 Posted July 23, 2007 Hi and welcome, theree are thousands of turorials ad sites here is 2 links for you to et started. link1 editing thread for scripting and addon making the most established and renowned editing sit for ofp and arma = ofpec You will find people willing to help in both sites a general rule is to be precise in your questions and try to present the objective with which you are having problems not just "how do i make smoke" but rather i am changing the way in which smoke is emitted after a gun fires and i am having trouble with _x probably ott but i am sue you understand my point . have fun and the opportunity to learn is endless with this engine . good luck ofp2 Share this post Link to post Share on other sites
BraTTy 0 Posted July 24, 2007 Arma always has room for effects and the like. Whatever your imagination can come up with Only thing I notice and I want to point out is that their is very talented people here - modmakers,scripters,tetxurers that make all their own stuff. Just a warning that we don't want imported or robbed stuff from other games and such, please make it all yourself Share this post Link to post Share on other sites
Jarvis 0 Posted July 24, 2007 No need to tell me that! I've been a modder since 2000 Share this post Link to post Share on other sites
.kju 3245 Posted July 24, 2007 1) get cpbo here to unpack and repack pbos 2) unRap (in the same package) to convert config.bin files to config.cpp (which are human readable format) the main part is config work for effects changing. search the configs for CfgCloudlets or smoke/explosion etc here you can download all configs in ccp format: http://mihd.net/oulqje check these stuff for script made effects: http://community.bistudio.com/wiki/ParticleArray http://community.bistudio.com/wiki/drop check out this existing ArmA work: ArmA Effects DMSmokeEffects Beta3 Share this post Link to post Share on other sites
BraTTy 0 Posted July 24, 2007 Nice post as always Q I also meant to mention that maybe you haven't seen this part of the forums http://www.flashpoint1985.com/cgi-bin....SC;c=11 And the old O2 Doc area is useful http://www.flashpoint1985.com/cgi-bin....SF;f=50 Share this post Link to post Share on other sites
Jarvis 0 Posted July 25, 2007 Yeah, thanks for all the help guys. I'm already set up and testing different variables. This is very similar, I guess coding is coding huh. Although, bringing an aircraft ingame would be a completely different story heh, but really it's getting your self set up that's the challenge, but thanks to matt, i saw how he had set up his "mod", and didn't think it would be that simple. Now to get complicated with some effects . Share this post Link to post Share on other sites