nullsystems 0 Posted July 23, 2007 Once again, it works in SP. Im sick of locality entirely, it ruins my life lol. Any idea why nothing happens in MP ? Trigger: Cond: alive A1 onAct: [A1] exec "weapons.sqs" weapons.sqs ------------ <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ? not local server : exit; _play = _this select 0 removeallweapons _play _play addmagazine "15Rnd_9x19_M9" _play addmagazine "15Rnd_9x19_M9" _play addmagazine "15Rnd_9x19_M9" _play addmagazine "15Rnd_9x19_M9" _play addmagazine "15Rnd_9x19_M9" _play addmagazine "15Rnd_9x19_M9" _play addmagazine "15Rnd_9x19_M9" _play addmagazine "15Rnd_9x19_M9" _play addWeapon "M9" exit Share this post Link to post Share on other sites
crashdome 3 Posted July 23, 2007 Is A1 a player unit? If so, you have your locality all backwards. You are basically exiting the script unless it is NOT the player Furthermore, with the IsServer command, I think we can all go beyond the server "logic" workaround. edited for typo Share this post Link to post Share on other sites
tj72 0 Posted July 23, 2007 You must filter out the the rest or the players at the start of the script somehow before you addmagazines/weapons or anything. The only trick I can think of offhand is the one Doolittle mentioned in earlier post. The client who starts the activate should be the first to fire the script since its happening on their machine first and there will be network lag. So the first machine to fire the script SHOULD be the correct client. RemovWeaps = 0 (init on all Machines) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;AddWeaps.sqs ? RemovWeaps != 0: exit ? RemovWeaps == 0: RemovWeaps = 1 PublicVariable "RemovWeaps" Add the weapons as is. Then wait a time and set the RemovWeaps value back to 0 and Publicvariable it to finish so its ready for next time. So the first machine to run the script should be the only machine to run the script. once it gets in it closes the door for the rest. All the late machines should get the 1 value and exit and the filtering is done. This is not the cleanest best way to do things IMO but it is a method that has worked in the past and it is clever. Just might have unpredictable results. I havent tried it yet myself. Let me know how it works out. Share this post Link to post Share on other sites
nullsystems 0 Posted July 23, 2007 Hmm, I removed the first line ? not, etc. Worked fine lol Share this post Link to post Share on other sites
Doolittle 0 Posted July 23, 2007 The only trick I can think of offhand is the one Doolittle mentioned in earlier post. That was for the radio thing, actually.. Share this post Link to post Share on other sites
crashdome 3 Posted July 23, 2007 Hmm, I removed the first line ? not, etc.Worked fine lol what you should have had was: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ? not (A1 = player) : exit Share this post Link to post Share on other sites
nullsystems 0 Posted July 24, 2007 Ah, thanks But I dont have seperate scripts for each A1,a2,a3, etc. Just one script...and different triggers. So it'll be ok. Thanks agian guys Share this post Link to post Share on other sites
Sc@tterbrain 0 Posted August 1, 2007 I am trying to remove the weapons and ammo from the civillian trucks (Urals). removeAllWeapons man1 works fine on players, but not on vehicles. Tried removeAllWeapons car5 Any help apperciated. Share this post Link to post Share on other sites
norrin 9 Posted August 1, 2007 I am trying to remove the weapons and ammo from the civillian trucks (Urals).removeAllWeapons man1 works fine on players, but not on vehicles. Tried removeAllWeapons car5 Any help apperciated. Try clearWeaponCargo and clearMagazineCargo Share this post Link to post Share on other sites
Sc@tterbrain 0 Posted August 2, 2007 clear cargo...didn't see that one. Thanks norrin for the big assist. Share this post Link to post Share on other sites