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Nikoo

"Impossible rescue", by [MS-Team]-Nikoo

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Hi,

Here's my first cooperative mission (and very first mission ever

biggrin_o.gif ).

"IMPOSSIBLE RESCUE", by [MS-Team]-Nikoo.

Size of the mission : 162 ko

Type : Single or Multiplayer cooperative mission.

Max Players : 8

Respawn : in group. No vehicule respawn.

Time : Night

Two non-invasive addons required for the third hidden objective of the mission :

* "SCUD - Nuclear Explosion" by Gigan (http://www.armaholic.com/page.php?id=1459)

* "Beriev Be-32" by Red Cottage (http://www.armaholic.com/page.php?id=858).

77bed71d432dcabae8307b3abaa06.jpg

Briefing :

Plan :

Paraiso airfield US base, 02:00 AM.

An infiltrated agent of the US army has been discovered and captured by the Russian forces. He's being held in an unknown location. The first task of your small efficient elite-squad will be to find informations that could lead you to the hostage. Your second task will consist in finding the prisonner and bring him alive back to base, so we can retrieve his vital informations.

Objectives :

1. Hack a computer and extract informations

contained in it that should lead you to the hostage.

2. Find the hostage and bring him alive back to base.

Notes :

You are loaded with silent weapons by default, but a weapon-crate at base can provide you another range of selected weapons. You are also given a wide range of vehicules. So choose wisely. Your success will be based on your capacity of analysing the situations, and your speed of execution.Good luck soldiers !

README :

Informations/Advices :

- the leader has a key role (like in real life...) since he's in charge of hacking the computer and of liberating the hostage

- for mission design and AI reactions reasons, the hostage will be automatically and artificially "teleported" in the very near area when he's delivered. So don't panic when it happens. Just order the hostage to come back near to you.

- Better play this mission in veteran mode.

- "Hostage at base" or more generally "at base" means : near the US flag ^^.

- I've made this new version with ArmA 1.14, and tested it with 1.14. After extensive testing, all seems to work fine.

- This mission fully works with ArmA 1.14.

Known issues in single player mode :

- nd

Known issues in multiplayer mode :

- there may be errors in the debriefing summary.

Incompatible with XAM !

Versions history :

Changed and fixed in 1.3.4 :

- init script re-written

- fixed error of ammunitions in the ammocrate at base (now STANAG30c instead of wrong STANAG20c)

- removeAction now correctly working on all players (computer hacking and deploy parachute)

- briefing correctly updated on all players during the mission.

- only the leader can now liberate the hostage by going near him.

- several minor fixes

Changed and fixed in 1.3.3 :

- randomization of several existing patrols

- minor fixes

Changed and fixed in 1.3.2 :

- error in a counting script

- removeAction bug. Now, hacking the computer should only be available to the leader of the team. If the leader dies, then the next highest rank is in charge of doing the hacking.

- the paths of several patrols already present have now been randomized.

Fixed in 1.3.1 :

- major typing error in the description.ext file which makes your ArmA game crash if you try to host an MP game (really really sorry about that). Remove the 1.3 version.

Changes and fixed in 1.3 :

- new and very last objective added...(I won't say anything more...^^)

- After joining the group when saved, the hostage will now truly follow the leader of the group (I made use of the doFollow command).

- several random patrols have been included to be more realistic (Urban Patrol Script Kronzky, Version: 1.8.2), so be careful...^^

- two non-invasive addons now required ((see links in download page); just put them in the Addons folder of ArmA in "Program Files").

- several bugs I've found

- thanks list extended... ^^'

Changes in 1.2 :

- mostly "cosmetic" changes

- waypoints are now absent

- hostage will join when a squad member is near him.

fixed in 1.1 :

- silent weapons are now properly loaded at start in multiplayer game.

- Hostage now should join your group without problem when he's liberated.

- fixed errors in briefing and debriefing.

- mission now ends when hostage is really at base.

Thanks to :

- Nico, FABfm, DieAngelo, Le CuLtO for advices and solutions (from ArmA-Fr.net).

- ADO-Killer, ADO-Zeus, GranQ, armatech for advices and solutions.

- ADO-Killer for his script "Hacking computer".

- Kronzky for his script "Urban Patrol".

- Chris Henderson for his wonderful tool ArmAEdit.

- Mille Sabord-team members for testing the buggy versions...^^'

- Big from ArmAholic.com : who ever thank him, uh ? Done ! ^_^

Quite basic scenario some will say, but I hope you'll like the mission.

Bug reports/comments/ideas/suggestions/tutorials are welcomed.

You can use this mission to make your own as long as you inform me in this forum if your changes are improving the mission or resolving some issues.

Have fun.

>>>DOWNLOAD VERSION 1.3.4 on ArmAholic.com<<<

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Either there is something wrong with the link, or we need to subscribe to the forum to get the mission, which I won't, since my French are a bit rusty...

Another link perhaps?

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To be exact:

Quote[/b] ]Désolé, une erreur s'est produite. Si vous n'êtes pas certain de l'utilisation d'une fonction, ou que vous ne savez pas pourquoi vous obtenez ce message d'erreur, lisez les fichiers d'aide pour de plus amples informations.

L'erreur renvoyée est :

Désolé, mais vous n'avez pas la permission d'utiliser cette fonctionnalité. Si vous n'êtes pas connecté, vous devriez le faire en utilisant le formulaire ci-dessous s'il est affiché.

Monk.

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To be exact:
Quote[/b] ]Désolé, une erreur s'est produite. Si vous n'êtes pas certain de l'utilisation d'une fonction, ou que vous ne savez pas pourquoi vous obtenez ce message d'erreur, lisez les fichiers d'aide pour de plus amples informations.

L'erreur renvoyée est :

Désolé, mais vous n'avez pas la permission d'utiliser cette fonctionnalité. Si vous n'êtes pas connecté, vous devriez le faire en utilisant le formulaire ci-dessous s'il est affiché.

Monk.

Sorry, I just changed the link.

Now it will work.

The previous one was from our forum, where you are obliged to login, you're right.

tounge2.gif

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I've found several solutions for few problems I've found.

I'll upload a new version very soon.

wink_o.gif

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I corrected the bugs I've found and previously mentionned.

You can now download the new version 1.1

See the first post for version history, and new download link.

Armaholic links are now available

Enjoy.

welcome.gif

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I've found that XAM mod generates strange behaviors of the IA in this mission.

So take this into account : don't play this mission with XAM.

smile_o.gif

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updated to version 1.2 (very few but pleasant changes).

see first post for details.

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(...)

Edited by Andre

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Many thanks for your comments.

Something that I forgot to mention in the first post :

I have also tried to make the ennemy IA setting and the mission as realistic as possible with my limited knowledge of the editor.

By realistic, I mean :

- shooting accuracy is higher for russian Spec. Forces than russian simple soldiers.

- shooting accuracy of all IA has been set from 50 to 70 % max.

- all ennemy event triggers are set on "detect" and not "presence of" west.

- the towns of the missions do have a civilian population, living its own life.....;)

Happy that you liked it. If you really do, maybe you could rate it on armaholic (see link in the first post). biggrin_o.gif

I'm about to improve this mission via adding another, maybe last, objective : what I can tell for now, is that the rescued hostage will deliver crucial informations that will define this new objective...

I'm working on it

wink_o.gif

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(...)

Edited by Andre

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Ok.

Maybe I should add more civilians..., even if it is a "night mission".

I'll check if it doesn't disturb too much.

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(...)

Edited by Andre

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New version 1.3 released.

See first post for details.

Enjoy wink_o.gif

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(...)

Edited by Andre

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Ooooups,

TO ALL :

I made a mistake in the description.ext file of my mission before repacking it, very sorry.

Please remove the 1.3 version from your MPMissions folder, because if you do not, your ArmA game will crash if you try to host an MP game.

I'm currently uploading the fixed version named 1.3.1 (see first post).

Again, really sorry.

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I just finished to test my new 1.3.1 version with ArmA 1.08 (just for Andre

wink_o.gif ) and it went all fine.

But from my experience, if you play with ArmA 1.08, AI are really too dumb compared to ArmA 1.09 BETA.

So I recommand to play with at least 1.09 BETA for now when you're playing my mission as Single Player, although it works perfectly on ArmA 1.08 too.

Bye.

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New version 1.3.2 released, essentially containing bugs corrections.

See first post for details.

Enjoy smile_o.gif

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New version 1.3.3 released. Essentially minors fixes and randomization of several already existing patrols.

See first post.

wink_o.gif

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I have tested it on ArmA 1.14, and it works fine. AI also seem to be less dumb.

So enjoy.

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New version 1.3.4 released. Essentially minors fixes.

See first post.

Enjoy wink_o.gif

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