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.kju

Bumpy terrain possible?

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hey guys smile_o.gif

is it impossible to get this effect in ArmA at all?

or can it be achieved via config editing somehow?

anyone tried tweaking the config values?

setTerrainGrid does only a bit of smoothing in ArmA... confused_o.gif

any feedback is appreciated a lot!

best regards

Q

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you can add clutter also change what the clutter is by changing the p3d model that the map uses i.e change rocks to a new kind of rock heres a config i tried for less clutter .

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Lighting : DefaultLighting {};

clutterGrid = 30.11;// frequency in which clutter appears lower = more

clutterDist = 15;// distance you actually see it ?

noDetailDist = 40;//texture distance

fullDetailDist = 5;//texture distance

minTreesInForestSquare = 11;

minRocksInRockSquare = 1;

class clutter {

class GrassGeneral : DefaultClutter {

model = "mygrass\myweeds.p3d";

affectedByWind = 0.3;

swLighting = 1;

scaleMin = 0.25;

scaleMax = 1.0;

};

class GrassFlowers : GrassGeneral {

model = "mygrass\myweeds2.p3d";

};

class GrassLong : GrassGeneral {

model = "ca\plants\clutter_grass_flowers.p3d";

affectedByWind = 0.6;

scaleMin = 0.1;

scaleMax = 1.1;

};

class GrassSevenbeauty : GrassGeneral {

model = "ca\plants\clutter_grass_sevenbaeuty.p3d";

affectedByWind = 0.1;

scaleMin = 0.3;

scaleMax = .5;

};

class GrassYellow : GrassGeneral {

model = "ca\plants\clutter_grass_yellow.p3d";

affectedByWind = 0.1;

scaleMin = 0.01;

scaleMax = .5;

};

class GrassDesert : GrassGeneral {

model = "ca\plants\clutter_grass_yellow.p3d";

};

class ForestFern : GrassGeneral {

model = "ca\plants\clutter_grass_desert.p3d";

affectedByWind = 0.1;

scaleMin = 0.3;

scaleMax = .7;

};

class SmallRocks : GrassGeneral {

model = "ca\rocks\clutter_stone_small.p3d";

affectedByWind = 0;

scaleMin = 0.1;

scaleMax = .1;

};

class FlowersColor : GrassGeneral {

model = "ca\plants\clutter_smetanka.p3d";

};

class FlowersWhite : GrassGeneral {

model = "ca\plants\clutter_grass_desert.p3d";

};

class MushroomsHorcak : GrassGeneral {

model = "ca\plants\clutter_horcak.p3d";

affectedByWind = 0;

scaleMin = 0.85;

scaleMax = 1.25;

};

};

class Subdivision {

class Fractal {

rougness = 1;// hmmm ?

maxRoad = 0.07;

maxTrack = 0.8;

maxSlopeFactor = 10.09;

};

as for terrain it does an effect with terraingrid like ofp but because of streaming i think not such a massive effect hope it gives some insight.

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thanks for the suggestion ofp2.

however this doesn't effect the surface, does it?

it changes the objects onto of the surface.

bumpy terrain in ofp was great for infantry combat as you could seek hiding in all these little holes. almost like this smiley goodnight.gif

biggrin_o.gif

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ArmA's terrain grid has a fixed detail level. Changing the terrain detail setting in the graphics options changes how much and at what distance from the player the terrain is simplified.

It will likely be possible to create custom islands with a higher resolution terrain grid when the tools are released.

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Quote[/b] ]however this doesn't effect the surface, does it?

it changes the objects onto of the surface.

Yes it only effects what object is placed .i.e grass etc

for the land you ust change landgrid = 40 this is for cell size.

i dont think in default islands it will change but worth a try.

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Quote[/b] ]3.) Ist es Config-seitig möglich oder später im Inselediting

ähnlich hügliges Terrain zu bekommen, wie in OFP mit Terrain

Detail high?

---

Das scheint nicht mehr möglich zu sein, da die Funktionalität in

der Engine rausgefallen ist (wegen anderer Änderungen die nötig

waren).

It is still possible to get the bumpy terrain, as in OFP with terrain

Detail high, via config or island editing?

---

That does not seem to be possible any longer, since the

functionality in the engine has been dropped (because of other

changes those were necessary to make it work)

by Rastavovich asking the BI main island editing guy

confused_o.gif

---

i haven't tried landgrid yet..

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