MeNeZ 0 Posted July 12, 2007 HI, I've noticed that the AI MG guys (And others for that matter) only shoot when they have a target...Which isn't such a bad idea except suppressive fire is one of the biggest tactics used in warfare. Would be cool if the AI tries to pin you down at a position or behind a wall/hill while they flank. (Even if they dont actually have a shot, they should just pwn the area in which they "think" you are. Also, would be cool if the AI got scared if you try suppress them. As opposed to going prone and staring at you...I get very nervous when someone shoots at me when I'm trying to shoot them! And I like trying to stay alive but if theres more bullets flying in my direction than theirs, then I would often duck for cover... Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 12, 2007 The AI do indeed try to suppress you. Run in full view of an AI, wait till they start shooting, then duck out of sight (if you're still alive). The AI usually fire a few shots in your general direction before they "lose" you, which can be a major killer if you're only using concealment as opposed to hard cover (e.g. a bush rather than a wall). The problem is that the suppression itself stops after a couple of seconds. Now, if someone could find a way to lengthen this amount of time... Share this post Link to post Share on other sites
froggyluv 2136 Posted July 12, 2007 Second has a pretty cool suppressive script you can find via 'search'. Also there is a mod in beta stage that has full on suppression coming. Share this post Link to post Share on other sites
dreday 1 Posted July 12, 2007 To the OP, This issue has already been discussed here qiuite a few times. Â In fact, it was in discussion here long before the game had even come out. Â The supression fire is not modelled because the BIS were unable to model it. Â It's not like they don't realize that it is realistic and/or "cool". It's just that they did not have enough time and resources to do it. It is a much needed feature; we all know it - join the club! Peace, DreDay Share this post Link to post Share on other sites
Second 0 Posted July 12, 2007 Second has a pretty cool suppressive script you can find via 'search'. Just happened to release new version of it My sig now has the link to that thread... Share this post Link to post Share on other sites
kroky 1 Posted July 12, 2007 @Second Is there a way to add this supressive fire as a general addon which works with all missions? Share this post Link to post Share on other sites
Second 0 Posted July 12, 2007 @SecondIs there a way to add this supressive fire as a general addon which works with all missions? Ofpforum wrote a trick how to mod it in that link in my sig. It works fine with me. Haven't caused problems with campaign or missions. But those script's doesn't have built-in suppressive fire... Altough quite big deal of suppressive fire is generated because of the fact that they start to shoot worse and worse when they get shot at. Share this post Link to post Share on other sites
MeNeZ 0 Posted July 16, 2007 Second has a pretty cool suppressive script you can find via 'search'. Just happened to release new version of it My sig now has the link to that thread... Nice1 dude! Good idea lol Downloading as I type Share this post Link to post Share on other sites
pepel 0 Posted July 17, 2007 I remember playing a mission named "Mision Imposible v1.0" in which you have to destroy 4 radas all over the island, where AI had supress fire... regards, pepel Share this post Link to post Share on other sites
mr reality 0 Posted July 17, 2007 Suppresive fire wouldn't work against the AI anyway. I mean just look at there reactions when you fire of a couple of rounds at them. They hit the dirt and start shooting straight back at you. The AI don't give a damn if there under fire as they have no self preservation. There only job is to fire back at you. It kinda reminds me of the stormtroopers/clonetroopers in star wars. They just run into oncoming fire. Share this post Link to post Share on other sites
Second 0 Posted July 17, 2007 That is usally the case. In OFP giving them engage at will and removing their ability to engage, gave AI very good way to seek cover... I remember once having tough firefight with attacking enemy. After a while i thought that enemy was destroyed as there was gunshots anymore for several minutes. I went to scavenge enemy corpses (enemy allways carries better weapons that me ) found machinegun and *BANG* i was dead. Several enemies were hiding behind bushes and trees in jungle, they stayed still and silent for several minutes. Sometimes Ai in OFP manuvered to closest covering spot if they were in open and enemy was spoted. Take cover routine seemed to quite complex. In ArmA this is thing is wasted. Some how they receive every second order to 1. hide and 2. move to waypoint... It's stupid and generates bad behaviour: go to cover, Stand up, take step to waypoint, hit the dirt, go cover... and so on. But i think that we will see ArmA's AI to get very expected features in future from BIS. I just have that kind of feeling when looking at not yet implented scripting commands. Share this post Link to post Share on other sites
twisted 128 Posted July 18, 2007 But i think that we will see ArmA's AI to get very expected features in future from BIS. I just have that kind of feeling when looking at not yet implented scripting commands. yeah they are being very quiet and i hope they are up to something. Share this post Link to post Share on other sites