HSimpson 0 Posted December 4, 2001 When I play OFP in 32-bit mode, there is certain delay in mouse-reaction (just annoying in SP - BIG HANDYCAP in MP!!!). I have a Logitech-Mouse. But I deinstalled all Logitech-Drivers and are using the Standard-Windows-Drivers now. (As it is recommended in OFP-Readme). It still lags!!! The only way to get a fast mouse is switching down to 16-bit mode, which leads to the known graphic-bugs (flickering objects, "x-ray"-shadows, zigzag-coastlines, etc...). Does anyone has a solution? My System: OS: Win2K (SP: 1,2,pre3) CPU: Athlon Thunderbird C 1 GHz, 266 MHz FSB Board: Asus A7V 133 RAM: 266 MB SDRAM Graph: GeForce2 MX 400 (32MB) Driver: NVIDIA-Detonator XP v21.83 Windows XP/2000 Mouse: Logitech 3 Key-Mouse, PS2 Driver: 5.0.2195.1 (Microsoft Windows 2000 Publisher) Sound: Terratec DMX-Fire 1024 OFP: V. 1.30 Share this post Link to post Share on other sites
suma 8 Posted December 4, 2001 Are you using antialiasing or very high resolution? Some users reported switching AA off and running in 1024x768x32 mode solved the problem for them. Some other report turning pre-buffering off with NVMax utlity helped them. Share this post Link to post Share on other sites
HSimpson 0 Posted December 4, 2001 Thanx for the immediate answer. Unfortunately it did not solve the problem: I switched off anti-a, but that does not help. I run the game under 800 x 600, since switching to a higher resolution makes it even worse. Well I am not a coder, but maybe this could be interesting to you: In Halflife a problem with a delayed mouse uses to occure on some systems as well. There it has to do something with direct3d, i think, since it can easily be solves by entering the command "gl_d3dflip 1" at the ingame-shell of HL. Share this post Link to post Share on other sites
HSimpson 0 Posted December 4, 2001 Thanx for the immediate answer. Unfortunately it did not solve the problem: I switched off anti-a, but that does not help. I run the game under 800 x 600, since switching to a higher resolution makes it even worse. Well I am not a coder, but maybe this could be interesting to you: In Halflife a problem with a delayed mouse uses to occure on some systems as well. There it has to do something with direct3d, i think, since it can easily be solves by entering the command "gl_d3dflip 1" at the ingame-shell of HL. Share this post Link to post Share on other sites
Mister Frag 0 Posted December 4, 2001 Download NVMAX or some other NVIDIA-specific tweaking utility, and turn off pre-rendering, and enable the hardware mouse cursor. Basically, your video card is rendering several frames ahead, which includes a software crosshair or mouse pointer. By the time the frame is displayed, you've moved your mouse, but the crosshard/mouse pointer was rendered at the position, giving the impression of mouse lag. And as Suma said, don't try to use FSAA. The GeForce2 MX400 doesn't really have the horsepower to pull that off, even the GeForce2 GTS and Ultra are iffy in that respect. Share this post Link to post Share on other sites
Maethos 0 Posted December 5, 2001 What directx version are you using? Share this post Link to post Share on other sites
Maethos 0 Posted December 5, 2001 Have you tried shutting down all progs other then ofp? I've noticed NortonAV causing problems at times. Share this post Link to post Share on other sites
HSimpson 0 Posted December 6, 2001 I already tried out to switch off pre-rendering with the NVidia-Tool comming with the driver. Now i also tried it with that NVmax (pretty cool tweaker :-)). Unfortunately it didn't work, i mean it has no effect. But the explanation given by Mister Frag sounds logical. Maybe I have to do something additinal to prevent pre-rendering!? I dont know how to "enable the hardware mouse cursor". I can't find such an option neither in NVidia-Tool nor in NVmax nor in OPF itself. I am usin DirectX 8.0. I also killed up all non-vital processes and ran OFP. Doesn't help. B.t.w: There is no performance-Problem Graphic is very smooth @800x600x32. Share this post Link to post Share on other sites
Brass 0 Posted December 6, 2001 look at your system man! it is a big pile! what do you expect! your cpu cant handle it and the game wasnt exactly made for your spec in mind. either upgrade or put up with the 16-bit. oh, havent you noticed that the developers reply to posts that are pretty pointless and can be answered in the FAQ and by common sence and not contributing their ideas to the addons or other problems in this forum. Share this post Link to post Share on other sites
HSimpson 0 Posted December 6, 2001 Well, are you a legal owner of an original copy of the game? In case you are, please search on the cover or the box for a label called "system requirements" (If you cannot read, please ask your nurse to read aloud). There you can read, which CPUs are able to handle OFP. However, there is no problem with the performance. (Moreover you dont need special performance do calculate a mouse curser) So please shut up, while adults are talking! oh havent you noticed that this brass guy wants to take you freedom of speech? Wants to decide who is allowed to answer who's posts? LOL Share this post Link to post Share on other sites
Mister Frag 0 Posted December 6, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from HSimpson on 3:20 am on Dec. 7, 2001 <Snip> I dont know how to "enable the hardware mouse cursor". I can't find such an option neither in NVidia-Tool nor in NVmax nor in OPF itself. <Snip><span id='postcolor'> That option is in the version of NVMax that I have (3.00.72b). Share this post Link to post Share on other sites
Brass 0 Posted December 7, 2001 yes! i am supreme commissar for censorship of the... blah blah blah. i just think its a pointless post, and the guy thinks his now coal-powered system can perfectly handle the newest games, and such a memory inefficient game as op flash. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted December 7, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Brass on 2:51 pm on Dec. 6, 2001 look at your system man! it is a big pile! what do you expect! your cpu cant handle it and the game wasnt exactly made for your spec in mind. either upgrade or put up with the 16-bit. <span id='postcolor'> Brass? are you on drugs? he has a 1 ghz A7V133 with 256 megs of ram his system is more then it needs to run the game, I think you should read the box lol The only error he posted was his FSB at 266, he errored since he has a A7V133 and his memory is SDR not DDR I used to get the choppy mouse (I have Logitech Wireless) in FS1/2 in 32 bit mode as well, but never in game, just menus OFP acts up now and then like this for me but thats related to MP with a bad conect to a server, and never in SP it's really hard to tell with this Problem, but I do know it's related to the Logitech mouse and not the game(s) You'll probley have to try a different assortment of Windows standard drivers (Edited by RN Malboeuf at 2:09 pm on Dec. 7, 2001) Share this post Link to post Share on other sites
HSimpson 0 Posted December 8, 2001 Now i found the option "Hardware Accelerated Curser". (d*amn, it had allways been there, i just failed to notice it) However it was already enabled. But there is something true in what RN Malboeuf said: The curser seems to react a bit faster in GAME than in MENUE (since i disabled pre-rendering) It's quite not perfect, but acceptable, i think. And i'll also try out a completely different mouse. So thanks to all :-) (except Brass) b.t.w.: It was no mistake to state 266 FSB. The VIA Apollo chipset KT133A, which comes with A7V133 mainboard and which is different to chipset KT133(!), supports 133 MHz SDRAM but has a kind of bus-doubler in the North-Bridge, so the Frontsidebus is 266 MHz. (Of course this has less performance than a real 266MHz-system with DDR-RAM, but more than a normal SDRAM133-system) Share this post Link to post Share on other sites
HSimpson 0 Posted December 8, 2001 @ brass Let me guess: You just afforded a P4 with 2 GHz and now think your CPU is twice as fast as a 1 GHz-CPU. Get a load of this: You are wrong! Share this post Link to post Share on other sites
Unl33t 0 Posted December 8, 2001 Ggggggrrrrrrrr who dares steal someones freedom of speech!!!!!!!! (my sig says it all) Share this post Link to post Share on other sites
Fat BOB 0 Posted December 10, 2001 I've had the same issue with lagging mouse in Half-life, and the reason was too high framerate. By using the FPS_MAX or FPS_LAN variables and lowering them to about 45, I got rid of the lagging mouse. Check your "frame rate" setting in OFP and try lowering or raising it and see if it corrects the problem Share this post Link to post Share on other sites
Mister Frag 0 Posted December 10, 2001 I just remembered something about NVMax and the option for rendering ahead. There are TWO places where you can change the pre-rendering, one on the same page where the Anti-Aliasing is set, and a second one where the V-Synch is controlled. The one to change is the second one, and I think the value only has a valid meaning when V-Synch is turned OFF. NVMax doesn't gray out the control for the frames to render ahead when the radio button for the V-Synch is changed -- you only see correct state upon entering the dialog. Share this post Link to post Share on other sites
Sergant San 0 Posted December 11, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from HSimpson on 4:52 pm on Dec. 4, 2001 When I play OFP in 32-bit mode, there is certain delay in mouse-reaction (just annoying in SP - BIG HANDYCAP in MP!!!). I have a Logitech-Mouse. But I deinstalled all Logitech-Drivers and are using the Standard-Windows-Drivers now. (As it is recommended in OFP-Readme). It still lags!!! The only way to get a fast mouse is switching down to 16-bit mode, which leads to the known graphic-bugs (flickering objects, "x-ray"-shadows, zigzag-coastlines, etc...). Does anyone has a solution? My System: OS: Win2K (SP: 1,2,pre3) CPU: Athlon Thunderbird C 1 GHz, 266 MHz FSB Board: Asus A7V 133 RAM: 266 MB SDRAM Graph: GeForce2 MX 400 (32MB) Driver: NVIDIA-Detonator XP v21.83 Windows XP/2000 Mouse: Logitech 3 Key-Mouse, PS2 Driver: 5.0.2195.1 (Microsoft Windows 2000 Publisher) Sound: Terratec DMX-Fire 1024 OFP: V. 1.30 <span id='postcolor'> Hi, Is your mouse USB or PS/2. USB mouses have a tendency to lag under high CPU load. Try it with PS/2 mouse. it sorted out my problem with shuttering and lagging mouse pointer or head movement. Share this post Link to post Share on other sites
Morph 0 Posted December 19, 2001 I'm running a P3 700 512mb Pc133 with Creative Geforce 2 pro and never get any problems in SP mode.. With 1024x768 res in 32bit colour... Only problems I get is the old slowdown when i'm hosting, apart from that its fine..(I usually just turn off object and vehicle shadows) So as you can see my pc aint the fastest in the world but its fine for this.. Another idea is to make sure you've turned off joystick support in the OFP options... Share this post Link to post Share on other sites
Morph 0 Posted December 19, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Is your mouse USB or PS/2. Â USB mouses have a tendency to lag under high CPU load. Try it with PS/2 mouse. it sorted out my problem with shuttering and lagging mouse pointer or head movement. <span id='postcolor'> Is this true? As I have my MS Intellimouse Optical running on USB, but can change it to PS/2 if I want.. If it will improve then I most definetly will Share this post Link to post Share on other sites