Cloughy 0 Posted July 3, 2007 Is there away i can detect if a player is going to spawn into a spot on my team which is a captured officer. If this is the case, i want that player to spawn as a seagul. I dont really want to end the mission, if all the other slots are full. I know i can use the if player == slaofficer then..., but i want to detect this before the spawning. Would i have to use the onPlayerKilled.sqs setup? Cheers GC Share this post Link to post Share on other sites
ManDay 0 Posted July 4, 2007 Not possible the way you want it. Share this post Link to post Share on other sites
Cloughy 0 Posted July 4, 2007 Well could i kick the player if he spawns in the spot? Cheers GC Share this post Link to post Share on other sites
maddogx 13 Posted July 4, 2007 I'm not 100% sure, but you could try using removeSwitchableUnit to make a unit non-playable while it is captive, and then perhaps setPlayable to make it playable again if set free. Try it out. Share this post Link to post Share on other sites
ManDay 0 Posted July 4, 2007 No, does only work in SP as far as I know. But a good idea for a workarround. Share this post Link to post Share on other sites