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ColonelSandersLite

Quick Missions Pack (SP)

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***Updated V 1.2. See the version history for complete details.***

This pack contains 4 single player missions. They're not very complex or

detailed. I initially made them to just experiment with various combat tactics

and weapons in ARMA. They are all variations of the same mission. Without

going into too much detail, they are all squad leader type scenarios, but

completely open ended. You can play them however you want. In the first 2

missions, you command a squad of Blufor soldiers. Missions 3 and 4 are exactly

the same as missions 1 and 2, except that you play as Opfor instead of Blufor.

Compatibility:

The release versions have only been tested on 1.08. Other versions of the

game should work, but earlier versions may not.

Multiplayer:

These missions are single player only, and not meant to be played

multiplayer.

Home Page:

http://colonelsanderslite.armaholic.net/misc....ex.html

Required Addons:

None.

Reccomended Addons:

TrueView:

http://www.flashpoint1985.com/cgi-bin....t=64956

Modern Warfare Sound Modification:

http://www.flashpoint1985.com/cgi-bin....t=60076

Sakura-chan's Sun and Damage Texture mod:

http://www.flashpoint1985.com/cgi-bin....t=62880

Replacement Pack -CameronMcDonald's 1st ID:

http://colonelsanderslite.armaholic.net/addons/#AddonModUtilMisc1

CSL UI Mod:

http://colonelsanderslite.armaholic.net/addons/#AddonModUtilMisc2

Replacement Pack -Ebud's US SF:

http://colonelsanderslite.armaholic.net/addons/#AddonModUtilMisc3

Replacement Pack -Frozzzen's OPFOR Inf:

http://colonelsanderslite.armaholic.net/addons/#AddonModUtilMisc4

Hosting:

You can host this anywhere you want, but if you let me know via PM on the

BIS forums, I'll add a link in the download thread and let you know if I

patch it. I'd also prefer if you included a link back to this thread, as

this is where I'll be posting updates, answering questions etc.

Installation:

Unpack the PBO files into C:\YourArmaDirectory\Missions\

Version History:

V1.2:

Small modification due to units walking around in safe mode getting stuck

in arma V1.08.

V1.1:

Missions renamed.

Overview text modified.

Overview pictures replaced with custom pictures, instead of BIS pictures.

Briefing and notes heavilly modified.

Solution added. Can be read by following a link in the notes section.

Leftover debugging in the form of radio commands removed.

First Aid station repositioned slightly to help prevent AIs from becoming

stuck.

V1.0:

Release

License:

Unlimited rights (including editing and rereleasing) so long as it's non-

commercial and adheres to the BIS terms of use. Any derivative work

cannot be more restrictive than this with respect to what rights an end

user has.

Acknowledgements:

Most of the V1.1 bug modifications are directly or indirectly

attribitutable to a conversation I had with Cheeta at ofpec.

Download:

Get It Here

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Missions are ALWAYS welcome CSL wink_o.gif

I'm going to try them and feedback. Thanks for sharing.

Malick

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The second one doesn't end, despite the fact that there's no enemy in the town. I'll replay it and update my post.

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The second one doesn't end, despite the fact that there's no enemy in the town. I'll replay it and update my post.

Sorry, I missed this.

I just played through it a couple of times, and it's not bugged that I can see.

I think you probably missed something. Sometimes the AI gets stuck in city fighting in hard to notice places. Doorways and such can pose a real problem for them on occasion, and Eponia has several buildings that can be entered.

You may not want to read this paragraph if you haven't attempted the missions yet. Anyways, the missions are scripted so that mission B and D ends when you have killed all 3 APCs and all but 2 of the enemy are dead (to prevent the infamous manhunt for the last guy in the bushes).

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A nice little mission, nothing fancy but entertaining for a rainy afternoon.

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