kocrachon 2 Posted June 24, 2007 So I am playing around int he editor and I am making squads and walking over the bridge and yet my guys aren't following me over the bridge... then I made a vehicle column go to drive over the bridge but instead they go around, and some times into the water... Is it me or did this patch make the bridge problem even worst? Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 24, 2007 Tr putting a move waypoint at the place where the the road and the bridge overlap (in the editor), and one where they overlap at the other side. The AI seems to cross certain bridges only from one side, dunno why. (Pathways only work 1 way? ) Share this post Link to post Share on other sites
kocrachon 2 Posted June 24, 2007 but how do I get them to follow me over the bridge when I am the leader? Some times the number 2 guy will follow but the rest wills it there like a bunch of headless chickens. Share this post Link to post Share on other sites
RangerX3X 0 Posted June 25, 2007 Ancient bridge issue carried over from Flashpoint never resolved by the developers. Share this post Link to post Share on other sites
Guest Posted June 25, 2007 think the problem is the group try vehicules other the bridge 1 by 1 (no squad of more than 1 armor,vehicle) Share this post Link to post Share on other sites
froggyluv 2136 Posted June 25, 2007 This is the one major issue that turns me into a crybaby. The bridge-crossing problem is listed but not assigned on the bugtracker so everyone interested should go over there and sign on to this issue. Share this post Link to post Share on other sites
rundll.exe 12 Posted June 25, 2007 http://bugs.armed-assault.net/view.php?id=1612 for the bugtracker Might be hard to fix, AI dont know if they should use the bridge or not (when over land) Somehow there should be some more forcing to get AI over the bridge. (ie. not let them decide themselves) Share this post Link to post Share on other sites
frederf 0 Posted June 25, 2007 The bridge problem is getting better, but it's not fixed and getting better very slowly. There is a big difference between having an individual unit move over a bridge and having a formation move over a bridge. Ordering two AI at the same time to move will often cause them to make a "two-man formation" which hinders their free movement. Share this post Link to post Share on other sites