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acog99

Perhaps a addon

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I list these in no certain order.

I base this off a family friend who served two combat tours in Iraq, and ended up giving his life. But I digress. On to my suggestions.

1. I find the Hummers in game to be quite sluggish when off road. I have on many a weekend, ran the guts out of many H1's that were "DRMO" hand-me-downs, and they would scoot over flat ground off road. Can this be fixed via addon?

2. I also find that the current Hummers are not very resistant to small arms fire. Is it possible to use the same model but call it the up-armor hummer (M988/M1114 Up-Armored Hummer) and beef is small arms resistance up a notch? I refer you to the following information and images:

http://www.globalsecurity.org/military/systems/ground/hmmwvua.htm

It's used widely in theater as of now.

3. Hummer turrets arent powered as far as I know, can the whine noise be removed out, and the degrees per second be increased by, say, 40%?

4. M203 needs a smoke round. The current round could be used, remove its lethality, keep its range as is, but add green/red smoke effects, upon impact. M203 also needs HE/DP (M433) round for dealing with light armor and vehicles.

"High-explosive dual purpose (HEDP) round. This round has an olive drab aluminum skirt with a steel cup attached, white markings, and a gold ogive; it penetrates at least 5 cm (2 inches) when fired straight at steel armor. It arms between 14 and 27 meters, and it causes casualties within a 5-meter radius"

After talking with several career Army grenadiers, the M203 should be a serious threat to a BDRM and a BMP-2. My research shows a BMP (swimable kind) to have 33mm of armor at its thickest point, frontal iirc. That if my math is correct comes out to 1.29 inches thick. Which leaves it open to threat from M203 or multiple M203 equiped soldiers. (BDRM2 having only 10mm of armor at its thickest point, which the M203 M433 HEDP should eat for breakfast) It should not fireball the above examples, it should however wound and or kill the infantry in a bmp, and its crew, and in a bdrm it should do the same to a worse extent. Any hits in engines should stop these vehicles in their tracks.

5. Is it possible to skin the UH-60's and MH-6's? I assume that may already be in the works by someone.

Sorry for the length of the post. =)

Playing as Todd on Evo servers.

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1. terrainCoef = 0.2;

2. armor = 80; (40 originally)

3. soundServo = {""}; maxHorizontalRotSpeed = 1.68;

4. Easily done

5. Easily done

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1. terrainCoef = 0.2;

2. armor = 80; (40 originally)

3. soundServo = {""}; maxHorizontalRotSpeed = 1.68;

4. Easily done

5. Easily done

Im trying to make this change to the armor on one of McNools Humvees, but I cant seem to find the correct .pbo that the config is stored in...

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1. terrainCoef = 0.2;

2. armor = 80; (40 originally)

3. soundServo = {""}; maxHorizontalRotSpeed = 1.68;

4. Easily done

5. Easily done

Wonderful! Now could you explain where I would find these entries at, and how it effects, if at all, MP? And could I put them in a addon folder so its switchable for ease of use?

As for the M203, I fear that is beyond editing a few lines, (assuming here) and would require a qualified addon maker to undertake it. (yes that's a veiled attempt to find someone to help me haha)

Much Thanks.

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I have added M1043 and M1114 in my unit pack.

Though it contains a complete armor system (back from OFP) so you shouldnt really mix with other units.

Oden Armor System 2.0.2 at http://thehideout.servehttp.com

if nothing else pls feel free to copy paste from the configs.

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If I had the slighest clue what it all meant, I would. Haha. =)

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I got your mission pack but I couldnt Quite download the armor System (Link down?)

Not to mention, why hasnt this gotten a post in the Addons Complete section?

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how it effects, if at all, MP?

Your hummers would be faster, more manuverable, harder to destroy and your gunner could turn faster. Some people might call that cheating. I don't know if I would call it that because BIS made this game too easy to edit. They made it so you can change almost any variable in the game with only 4 lines of code, so its not like anyone can get 'hacker' cred for doing anything to Arma. Fortunatly most Arma cheaters have no artistic sense, so simple super weapon cheats/ spawn scripts are the best (worst) they can do. I don't think anyone would be too ticked off if your turret turned 40% faster, but if you are still driving around when a normal unit would have been destroyed then people call shinanigans.

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Acog and I are old friends and I've told him I'm going to take a stab at the M-203 mods...only problem is that I have no background in OFP mod-making so I'm really starting from ground-zero here.

I presume that the weapons configurations are within the weapons.pbo and weapons3.pbo files but, to be honest, I don't know where to look beyond that. I'm going to chase down a un/re-pbo utility...anyone got suggestions beyond that?

My basic plan of action is:

1.) for the M-203 smoke grenade, try and compare the frag hand-grenade and the smoke hand-grenade and see if I can add another ammo type for the M-203 that creates a launchable smoke grenade.

2.) For HEDP rounds (the M-203's anti-armor round), compare the vehicle armor values along with the damage ratings of the tank guns to find a decent balance for the M-203 HEDP round...something that'll eat up BRDMs and UAZ's, damage BMP's (possibly take 'em out if things go just right), but cause nominal damage (if any) to tanks.

3.) One BIG item on my list is to try and address the grenadier loadout. US doctrine is to have the grenadier carrying 35-40 rounds of various types. To get around the slot limitation, I want to try and turn each 'slot' into a 'magazine' for the M-203. If I can get it to work right, the reload time will remain the same (similar to the way the M-24's bolt-action works), but the grenadier will be able to carry the right amount of rounds and be able to have a few different types to work with.

It's going to be a lot of experimentation and research, but it should be a fun project! When it comes to making the .cfg file for it, I'll undoubtedly need some help but, from what I've seen so far, people are more than willing to offer it.

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Quote[/b] ]US doctrine is to have the grenadier carrying 35-40 rounds of various types

You could do what they did in the JAM weapon packs, by adding a 'vest' which takes up about 4-5 slots I think it was but hold over 30 rounds of M203 ammunition.

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Only problem with that is that it eliminates any flexibility in loadout....I actually think I may have found the solution. I'm working on it and will test over the weekend. smile_o.gif

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1. terrainCoef = 0.2;

2. armor = 80; (40 originally)

3. soundServo = {""}; maxHorizontalRotSpeed = 1.68;

4. Easily done

5. Easily done

Im trying to make this change to the armor on one of McNools Humvees, but I cant seem to find the correct .pbo that the config is stored in...

Well, my config is in the "McN_veh_CFG.pbo"-file smile_o.gif

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1. terrainCoef = 0.2;

2. armor = 80; (40 originally)

3. soundServo = {""}; maxHorizontalRotSpeed = 1.68;

4. Easily done

5. Easily done

Im trying to make this change to the armor on one of McNools Humvees, but I cant seem to find the correct .pbo that the config is stored in...

Well, my config is in the "McN_veh_CFG.pbo"-file smile_o.gif

lol

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Chip360 if you don't have anything to add then don't post.

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I aplologize hoz, I just kind of lol'd their at my stupidity, and sometimes I feel as though we are all here kind of talking together, even though most of us are living in seperate countries.

Anyway, sorry, I realize if too many people get friendly and none of them really add to the importance of a particular post, they can turn to crap pretty fast, Ill go re-read the forum rulez or something, just not used to how serious things are here smile_o.gif

~Blake

PS: And McNool, thankyou very much for the reply, I have finally got myself an up-armored Humvee in your fantasmic liveries, keep up the splendid work! thumbs-up.gif

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Just to update any who might be interested: the Grenadier's Pack (as it has been dubbed) is well under way. The HEDP round is a reality and it eats UAZ's and trucks in one shot, BRDMs in two, and BMPs in three...the BRDMs and BMPs are disabled after one shot - they should be, they just took an anti-tank grenade to their hull. smile_o.gif

Smoke grenades are also functional, as are multi-round magazines. The only hitches at this point are changes to the default loadout for the grenadiers, and graphics for the modified magazines. I'll post here once it's ready for release!

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