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Armor9

How do you place "objects" in user missions

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For some this is probably a VERY basic question but I am BRAND new to making missions.

I've got down how to place troops and script them, but how do I place objects on the ground.

By this I mean bunkers, sand bag berms, and destroyed vehicles.

Any help would be GREAT!! Thanks.

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Check your "Empty" area in the mission editor where you find your units, you will see a objects list

You can also download an editor upgrade that offers more objects too.

Nick

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Is it possible to add tables? I saw some outside in one of the cities, but I can't find them. I'm using the 6sense editor mod by the way.

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Thanks Nick, do you know where I can find one of these editor upgrades or what they are called so I can search for one?

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Check your "Empty" area in the mission editor where you find your units, you will see a objects list

You can also download an editor upgrade that offers more objects too.

Nick

Ok I did find the "Empty" setting, but what about if I am trying to use the "Editor" found on the main screen right when you start the game. I can't seem to find a setting to add anything other than units. Any idea how to add them there?

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You need to have a "player" unit placed before the editor unlocks the "empty" and "gamelogic" sections I have found.

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Ok I will give this a try, thanks!

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How can I add an ammo.sqf to an empty object (knapsack pile)?

null0 = this execVM "ammo.sqf" worked on an ammo crate, but wont work on the empty object-military knapsack pile. Any suggestions?

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Hi, the best way of place objects on user created missions, is using the I0n0s Real Time Editor V5, that can be found here:

- Real Time Editor V5 (from Armedassault.info).

You can place objects and units too, even inside buildings and do many more things; it's a great addon/tool for the mission makers and makes the life of those of us who are not scripters, much more easy. Let's C ya

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Does it allow you to put ammo into an empty object?

edit ANSWER :) add to empty object knapsack init line:

holder = "WeaponHolder" createVehicle getpos this; holder addMagazineCargo ["SmokeShellRed",10]; holder setPos [getPos this select 0, getPos this select 1, 0.23];

Edited by Jack_Ryan_
found answer :)

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Hi, with the RTE you can add or edit any line to the init of any object and unit placed with the RTE. It allows you to create more detailed missions/enviroments booth in SP as in MP and it makes it much more easy to edit or create any mission. Let's C ya

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