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bulletninja

Basic plane EJECTING???

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hey all,

i have a plane a be-32k, and there are i think 24 especas in it,

once im over the US base, i want to all to eject, over the base, but the pilot flys away.

can someone tell me how to do this, in simple language, i dont know about the complicated scripting.

i tried this exec ejectall.sqs.

and

"unitname" action [eject, "unitname]

but no luck..

thanks.

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"Paratrooper" action [eject, "Vehicle"]

Sould work if its still like in OFP you sould add a delay so they wont break there legs on each others chutes.

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Hi,

But dont you need to 'unassignvehicle' aswell,well its different in arma to ofp,as basically iam making a mission with some paratroopers i have written a really basic script for the para's to eject -

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

s1 action ["eject",chp1]

~0.5

s2 action ["eject",chp1]

~0.5

s3 action ["eject",chp1]

~0.5

s4 action ["eject",chp1]

~0.5

s5 action ["eject",chp1]

~0.5

s6 action ["eject",chp1]

~0.5

s7 action ["eject",chp1]

~0.5

s8 action ["eject",chp1]

~0.5

s9 action ["eject",chp1]

~0.5

s10 action ["eject",chp1]

But what happens is when they eject,they are told by the leader of the group to board the plane\heli again,in ofp you would put 'unitname unassignvehicle vehiclename'

but this seems to hav no effect in arma at all,well i could be writing it wrong,not sure tbh,Has anyone got any ideas?

Im not meaning to hijack the thread by the way,sorry.

All the best

Dan

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its unassignvehicle unitname.

no longer need to specify unitname in arma with that command.

So technically you can write :

{unassignvehicle _x} foreach units groupname

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Did anyone ever make a working multiplayer script for this? or any working script.

Is it possible to have them eject one by one so they dont get the head bug? This whould work well in a multiplayer setting.

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I haven't used it much but I hear the para.sqs script included in arma might do what you want. So all you'd have to do is run the para.sqs on the squad leader(s) via trigger, near the DZ I think.

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no

there's a script in the Be32k addon, err:

[airplaneName] exec "\RC_Be32K\scripts\eject.sqs"

Name your plane and place that in the init line of its waypoint

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