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how to eject alots of ai players!

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Hej

I have made i misson like omoha beach and i wonder, if i can make a trigger so all AI players eject when they hit the beach.

Now i have a lots of waypoints,"get out" every players just geting killed when the boat slows down so they can get out. But if i have a eject trigger and i move waypoint every one jumps out quicker then i get out waypoint!

i have tested to put this in a trigger

"_x action[ ""eject"",vehicle _x ]" foreach thislist

... and when i click ok in the trigger its just came up this!!! "foreach: type string, expected code"

i dont now how to make it work!

mabe you can send me the misson files? to my e.mail

cs_zle3er@hotmail.com

Thanks!

help.gif  help.gif  help.gif

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You came very close wink_o.gif

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x action[ "eject",vehicle _x ]} foreach thislist

Remember, code in { }, string in " " or "" "" or ' ' (unless it's a code string tounge2.gif)

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You might want to use a delay too unless you want all the units ejecting at exactly the same time and piling up on the same spot:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_X action ["EJECT",vehicle _X]; sleep 1} forEach thislist

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Hi guys, I have a similar question. I'm trying to get troops in PBX's to jump out of a boat into the water. I have a Move waypoint with this exec "ejectAll.sqs"

ejectAll.sqs=

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_this action ["EJECT",vehicle _this]} forEach units _this

Only one guy ejects and the rest head for shore. How can I force them all to jump out at the same time?

EDIT: Whooops! N/M :P Brain fart! I got it...It should be:

ejectAll.sqs=

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x action ["EJECT",vehicle _x]} forEach units _this

EDIT2: OK heres the best version I got so far:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

_troops = units _this

{unassignVehicle _x;_x action ["EJECT",vehicle _x]} forEach _troops

_troops allowGetIn false

They jump out and stay out.

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