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Somerville

Artillery modification

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Hello,

I've changed something in Mr-Murray's artillery script (I tried to contact him, but no reply). Basically, I want it to fire GBU's instead of 155mm shells. I've got this in the setfire.sqs script:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;Script & Idea by Mr-Murray 2006

;mr-murray@bossmail.de

;www.mapfact.net

setfire=true

hint format ["Use the map to mark your target"]

onMapSingleClick "ATarget setpos _pos;setfire=false"

@!setfire

[] exec "westari\ari.sqs"

"Firepoint" setmarkerpos getpos ATarget

fire=true

westadd=false

publicvariable "fire"

publicvariable "ATarget"

onMapSingleClick ""

titletext ["","plain down"]

exit

Then, in feuer.sqs, this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;Script by Mr-Murray and JörgF 2006

;mr-murray@bossmail.de

;www.mapfact.net

;www.mr-murray.de.vu

~0.5

_K = _this select 0

_Z = _this select 1

_X = Getpos _Z select 0

_Y = Getpos _Z select 1

_K DoWatch [_X,_Y,5000]

_A =_K Ammo "M119"

~0

_K fire "M119"

#Next

@ _A > _K Ammo "M119"

_K exec "westari\artismoke.sqs"

~0.5

_N = nearestObject [_K,"HeatM119"]

_X = _X+((Random 80)-40)

_Y = _Y+((Random 80)-40)

_H = "HeliHEmpty" CreateVehicle [_X,_Y]

~0.5

~1

_N setpos [_X,_Y,0]

_Bomb="Bo_GBU12_LGB" CreateVehicle [_X,_Y,0]

_h exec "westari\artismoke.sqs"

~0.5

deleteVehicle _H

exit

Basically, it says that I've selected artillery, and then it just does nothing in MP. In singleplayer, it works perfectly. Help!

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You sure firing a GBU is wise [big Lagg, Big Destrustion..] there will be nothing left. lol.

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In 1.07, artillery's destructive power increases massively.

Eg, The D30's shell (SH_122_HE) goes from:

hit = 60;

indirectHit = 25;

indirectHitRange = 7;

to:

hit = 340;

indirectHit = 45;

indirectHitRange = 30;

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So should I just keep it as M119 shells then? What's the default name for that?

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That's up to you. It depends on how much destruction you want. I built a artillery command system in 1.05, but now I've found that in 1.07 the artillery is just too powerful. I'll wait for 1.08 then redesign.

m109 - "Sh_105_HE"

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Oh thats why i never survive an artillery attack since 1.07 whistle.gif

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Hi Somerville

Hmmm thats curious. I have no message received from you.

The GBU´s are very heavy and I´m sure that they are not so

good for MP. Whatever...

Here you´ll find various examples for the ari.

If I´m ready with my "Armed Assault Editing Guide -Final Edition" I´ll optimize my Scripts or convert it to functions.

Regards,

Mr-Murray

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Hi guys,

Thank you very much for your help. I can remember PMing you, or emailing you.. something like that. Sorry, maybe it didn't send properly. Is it still okay if I use it? If it's not, i'll get rid of it from my mission =]

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Quote[/b] ]Is it still okay if I use it?

For sure!!! My work is for the community and every time u can feel free to use and modify!

I´m very thankful that you´re interessted in my work wink_o.gif

Regards,

Mr-Murray

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