phenixfulcrum 0 Posted May 31, 2007 Hi, first at all, excuse me for my bad english because i'm french. In the french manual, the description of the command system is too light. So, i don't know what is the difference between these 3 movements orders : 1) stay back 2) halt 3) wait for is there anybody who knows the differences ? Thak you, Phenix. Share this post Link to post Share on other sites
jakobole 0 Posted May 31, 2007 I know "Halt" will make driver-AI stop the engine Share this post Link to post Share on other sites
ManDay 0 Posted May 31, 2007 AFAIK does "wait" the unit wait until the leader/group reaches its position. Share this post Link to post Share on other sites
stainer 0 Posted May 31, 2007 'Stay back' i believe makes the rest of your squad stay about 30-50m behind you. Share this post Link to post Share on other sites
bravo 6 0 Posted May 31, 2007 1) stay back -> All units from your squad goes 50m behind you and follow, if you repeat the command they will go another 50m behind you and follow.. at 300m they dont know where you are. Even in flat ground. (pff) 2) halt -> They all stop in that position, I believe it is more for vehicles and not infantry, but also works for infantry. 3) wait for me -> They stop and wait where they are. there is a similarity between 2) and 3), i believe they do exactly the same thing. edit: @wisper thanks, we are always learning.. if leader repeat the command "stay back", they will backup another 50 m and follow Share this post Link to post Share on other sites
whisper 0 Posted May 31, 2007 Just a note because it's not obvious in the answers above : with "stay back", they go 50m behind you and follow you 50m behind. This order is in the same group as "flank left", "flank right" and "advance". They change the target soldier position relatively to the leader (ahead, left, right or behind). If you repeat a "stay back" order, the soldier will take another 50m more distance behind you, etc.... Note that they try to keep up with the direction of the formation, so if for example you have put a sniper 150m behind you (3 times "stay back" order), you go north for 500m, and in the last 10 meters, you turn east, the sniper will have quite a long walk to do because he'll need to go 150m west of you (west being in your back because you turned the formation eastward in your last 10m) Share this post Link to post Share on other sites
bravo 6 0 Posted May 31, 2007 its really stupid when you order 5 times or so to stay back, and in flat ground, the AIs woun't know where you are asking "where are you?" Does this make sense? Though you have visu on them.. Share this post Link to post Share on other sites
NeMeSiS 11 Posted May 31, 2007 its really stupid when you order 5 times or so to stay back, and in flat ground, the AIs woun't know where you are asking "where are you?"Does this make sense? Â Though you have visu on them.. They just report that when they are very far away from you, maybe they shouldnt say it under certain circumstances, but it has never bothered me. Share this post Link to post Share on other sites
walker 0 Posted May 31, 2007 Hi all stay back -> and its converse: Advance -> are two very powerfull commands for controling your squad they can be used to set up overwatch. In ArmA it can now be used for traveling and bounding overwatch with judicious use of teams and the halt command. Kind Regards walker Share this post Link to post Share on other sites
PilusPrimus_aka_jONATHAN 0 Posted May 31, 2007 Another quick note on usage: Many missions give you control of a squad, that's two fireteams of four plus yourself. If you designate four members to the "red" team and four to the "green" team for example, you can easily give each team a different position relative to yourself. eg.1 red team advance + green team fall back = leader (you) in the middle eg.2 red team fall back + green team get in formation = leader at the front with green team, red team essentially covering the rear Spacing your fireteams like this can create some great tactical advantages. (This post is worth exactly 2 cents ) Share this post Link to post Share on other sites
Jackal326 1181 Posted May 31, 2007 Most of the points have been covered, but I will add that despite the "Wait For Me" and the "Halt" commands doing fundamentally the same things there is one key difference in my eyes. Whereas when you use the "Halt" command after you venture ~300m away from your AI who have halted they will constantly spam the group radio frequency with "Where Are You?", which is where you should use "Wait For Me" so the AI don't get annoying. Share this post Link to post Share on other sites
phenixfulcrum 0 Posted June 1, 2007 Thank you all guys for your answers : it's now very clear. I will try these commands this evening... it's now 09h30 AM from Paris and i am at work. Walker said : Quote[/b] ]stay back -> and its converse: Advance -> are two very powerfull commands for controling your squad they can be used to set up overwatch. In ArmA it can now be used for traveling and bounding overwatch with judicious use of teams and the halt command. It seems that Stay back and Advance commands are a light version of your chain of command engine. Phenix. Share this post Link to post Share on other sites
4 IN 1 0 Posted June 1, 2007 Most of the points have been covered, but I will add that despite the "Wait For Me" and the "Halt" commands doing fundamentally the same things there is one key difference in my eyes. Whereas when you use the "Halt" command after you venture ~300m away from your AI who have halted they will constantly spam the group radio frequency with "Where Are You?", which is where you should use "Wait For Me" so the AI don't get annoying. maybe its because halt is designed to use when you want your troops to stay at point while you can still recall them back to formation faster as the AI is aware of where you are, while wait for me the AI is not as aware as halt command? need someone to test Share this post Link to post Share on other sites