breeze 0 Posted May 30, 2007 Anymore info on this subject I am trying to change my armour values for a tank mission? http://www.flashpoint1985.com/cgi-bin....57;st=0 Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 30, 2007 You can't make mission specific changes to config values like a vehicle's armor. Only editing the vehicle's config will allow you to change these. Share this post Link to post Share on other sites
breeze 0 Posted May 30, 2007 Can that be done server side for one or more missions? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 30, 2007 No, the config is an external file, it would be in one of the data pbos. It cannot be changed while the game is running, and to change it you have to decompress the pbo it's in, update it, save it, and repbo it. But if you do that you won't be able to play in MP because you'd be cheating. Share this post Link to post Share on other sites
breeze 0 Posted May 30, 2007 Ok On a private multiplayer server can I add this pbo as a mod file and everyone playing the mod would have it? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 30, 2007 If you made an addon yes, but only others who have downloaded and installed that addon could use it. So if your mission is using that addon then anyone who connects and doesn't have that addon will get disconnected. Share this post Link to post Share on other sites
breeze 0 Posted May 30, 2007 Ok we are almost talking the same language I want to alter exsisting tanks and armour values on the tanks trucks and the rocket launchers I want to wrap up these values and create a pbo. Yes I have a server for just clan members to play on with the ability to get the addons. So can an addon be the armour values themselves. Share this post Link to post Share on other sites
Op4 BuhBye 0 Posted May 31, 2007 In any addon there are sound files, pictures, text and script files. These files define the addon. Its appearance, what it does, movement, weapons every thing about the addon is defined in these files. If you dePBO an addon and change 1 letter in the contense of the PBO, you have just changed and there for made a new addon. Each object or unit has its own config that defines it. So yes you can change the config and thus change the values but you cant change 1 config for different things since each has its own config. you can combine the addons into 1 PBO with all their configs Etc and make an addon pack. Share this post Link to post Share on other sites
InqWiper 0 Posted May 31, 2007 I think you should be able to increase the armour of the tanks by using hit and damaged eventhandlers. I know that you can reduce the damage with a hit eventhandler and with a damaged eventhandler you can check where the tank has been hit. I dont know if you can save the tank from blowing up with a damaged eventhandler or if its only possible with a hit eventhandler. I would suggest looking into the eventhandler solution before trying to make specific addons. I have no experience in moding but I do belive eventhandlers would be easier and that way people dont have to download anyting besides the mission. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 31, 2007 Using eventhandlers is too complicated, especially in MP, and is just not the same as actually changing the armor values. Breeze, all you have to do is create a small addon with a new config, create new classnames that inherited everything from the original vehicles, and just change the armor values. Share this post Link to post Share on other sites