53rd_Stevie 0 Posted May 25, 2007 Hi Guys, i'm using the following to create a vehicle thru scripting. However i can't get in (no actions for it). Can somebody explain what i'm missing? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _Loc = markerPos "hmmv"; _HMMWV1 = "HMMWV" createVehicle(_loc) ; Below doesn't seem to do anything at all.. _HMMWV1 setVehicleLock "UNLOCKED"; Tnx, Stevie Share this post Link to post Share on other sites
Op4 BuhBye 0 Posted May 25, 2007 Just use this, its simpler. VehicleName = "HMMWV" createVehicle getmarkerpos "hmmv" Share this post Link to post Share on other sites
Junker 0 Posted May 25, 2007 Hi Guys, i'm using the following to create a vehicle thru scripting. However i can't get in (no actions for it). Can somebody explain what i'm missing?<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _Loc = markerPos "hmmv"; _HMMWV1 = "HMMWV" createVehicle(_loc) ; Below doesn't seem to do anything at all.. _HMMWV1 setVehicleLock "UNLOCKED"; Tnx, Stevie make sure you are leader of the group. Share this post Link to post Share on other sites
53rd_Stevie 0 Posted May 25, 2007 hey guys, thanks for the replies, however it still doesn't solve my problem. If i use <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">VehicleName = "HMMWV" createVehicle getmarkerpos "hmmv" it still won't allow the player to hop in. Quote[/b] ]make sure you are leader of the group. It's for a multiplayer map which doesn't involve leaders. Anymore ideas? Placing an empty vehicle using the editor works, but i want them to spawn after a certain trigger criteria has been met. regards, stevie Share this post Link to post Share on other sites
Op4 BuhBye 0 Posted May 25, 2007 You have some other issue going on. I use VehicleName = "HMMWV" createVehicle getmarkerpos "hmmv" this string all the time and I have had no issues at all. I get in anything I have created. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 25, 2007 53rd_Stevie, you wouldn't by any chance happen to be using setFriend on the civilian side in your mission would you? Or, maybe you made the players renegade with a negative rating (actually that shouldn't have any effect on the way the players percieve sides)? That could possibly make the vehicle an enemy to the player thus not allowing them to enter it. Share this post Link to post Share on other sites
53rd_Stevie 0 Posted May 25, 2007 Quote[/b] ]you wouldn't by any chance happen to be using setFriend on the civilian side in your mission would you? Well, i am really I have this for my enemy NPC spawning: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ... _Center = createCenter east; _Center setFriend[west,0]; ... _Group = createGroup _Center; _Loc = markerPos _sSpawnMarkerName; _Unit = _Group createUnit [_sNPCName, _Loc, [], -1, "NONE"]; ... i'm new to scripting for ARMA so i could be using the wrong methods. I use it because if i don't use the setFriend EAST won't attack me. Or is this wrong.. seemed to work ! regards, stevie Share this post Link to post Share on other sites
Op4 BuhBye 0 Posted May 25, 2007 Damn Kyle, do you live this stuff? I dont think OFP/ArmA fan covers it. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 26, 2007 Quote[/b] ]you wouldn't by any chance happen to be using setFriend on the civilian side in your mission would you? Well, i am really I have this for my enemy NPC spawning: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ... _Center = createCenter east; _Center setFriend[west,0]; ... _Group = createGroup _Center; _Loc = markerPos _sSpawnMarkerName; _Unit = _Group createUnit [_sNPCName, _Loc, [], -1, "NONE"]; ... i'm new to scripting for ARMA so i could be using the wrong methods. I use it because if i don't use the setFriend EAST won't attack me. Or is this wrong.. seemed to work ! regards, stevie Well what you have to realize is that (any) empty vehicles belong to the civilian side, and since the game won't let you enter vehicles that are percieved as enemy, if the civilian side is an enemy to your player then they won't be able to enter any empty vehicles. Is that what you're doing, making civilians enemies to your player's side? Share this post Link to post Share on other sites
fasad 1 Posted May 26, 2007 Can you get in after a while? The "AI in your head" does not realise the vehicle is there instantaneously, and you can't board a vehicle you don't know about. You may need to reveal it. Share this post Link to post Share on other sites
53rd_Stevie 0 Posted May 26, 2007 I have done nothing with civilians. Removing the setFriend doesn't seem to fix it. I'm not putting any units on the map editor besides friendlies. Maybe this is the issue? Any empty vehicle placed in the editor allows my player to hop in. strange.. Share this post Link to post Share on other sites
UNN 0 Posted May 26, 2007 Try using this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_Loc = markerPos "hmmv"; _HMMWV1 = "HMMWV" createVehicle(_loc) ; Below doesn't seem to do anything at all.. _HMMWV1 setVehicleLock "UNLOCKED"; Player Reveal _HMMWV1; As fasad said. A newly built vehicle takes time to register as firendly. The reveal command speeds up the process Share this post Link to post Share on other sites
ArMoGaDoN 0 Posted May 26, 2007 try _vehicle lock false; Share this post Link to post Share on other sites
Mr-Murray 0 Posted May 26, 2007 You have to unlock it!!! _HMMWV1 lock false is the right way!!! Regards, Mr-Murray Share this post Link to post Share on other sites
UNN 0 Posted May 26, 2007 Quote[/b] ]You have to unlock it!!! Vehicles created with script commands are not locked. Empty vehicles created in the editor are not locked. shouting won't make it true. It's always wise to test these things yourself, before posting. Share this post Link to post Share on other sites
Mr-Murray 0 Posted May 26, 2007 Thats not exacly right. I createt a vehicle and it was closed. After I ulocked it, it was useable Eventually it has been fixed in the current versions after 1.0. Share this post Link to post Share on other sites