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Delta Hawk

COP Cars near finish

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Parts of my car with the same texture are blurry.

The Problem

Interceptors

New Inside

I have parts of the car textured by 1024 X 512 tex, made in photoshop, saved in .jpeg and useing texview saved to .pac, however the sides of the car are always blurrier than the rest.  I have swapped out the pac file numerous times with an updated pac, and changed tex names in oxygen.  I tried recalculateing normals, optomizing (which made things worst), but it didn't help.  Is it the flashpoint file used by Bulldozer?  Is it my game settings?  Is it the model itself?  Did i changed the texture too much?  Can anybody help me with this.  It keeps screwing up the final product, and i can't release a screwed up addon.  The cars are close to being release, probably around early august, but i can't if this problem isn't fixed.

If u tell me to use a different pac tool besides texview, please include an up-to-date link that works.

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You don't should save as *.jpg. Try to save it as *.tga. Much better quality.

But looking good so far!!!

P.S: What are these for buildings in background?

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1024 X 512, the whole side of the car, including window frame. I just tried the TGA (opened oxygen, loaded side1.TGA, mapped it) and it did look better, however it didn't helped it's blurriness.

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Here's what Sanctuary said on a similar matter.

For the textures appearing terrible, if it is just in the O2 viewer and not the PAA/PAC degradation, it can be due to the settings of the Flashpoint.cfg that is included with O2.

By default on my O2 install (i have not modified the file), the Flashpoint.cfg contains these texture size settings (along more)

Quote[/b] ]

Cockpit_Textures=256;

Object_Textures=256;

Animated_Textures=128;

Try to get 512 or 1024 for those 3 variables instead of the 256/128 if you use higher resolution textures for your model

As regards tools,I prefer PaaTool.

It should give comparable results to Jpeg.In any case

it's still a bit better than Texview.It only accepts

32bit TGA.Try not to use "autodetect".Instead use

"Dxt1 5:6:5" for PAC.Or "Dxt1 5:5:5:1" for PAA.

Also,converting to Paa/Pac,is much more efficient

than using Tga/Jpeg.Paas/Pacs support both texture

compression and mipmapping.

Hope that's of some use to you.

Btw,very impressive looking models.

smile_o.gif

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@ Panzer, I have done that to get extra detail, but when i put in game all it was was a blur of black and it look even more horrible than the decals on the actual side texture.

@Macser, the tip Sanctury is talking about seems to work only in viewer, and even then, in viewer it was blurring, but all the other textures were better.

The problem, from what i can point to is either the .pac file or the model.

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Hey Delta Hawk,

Have you tried to convert using PaaTool?

If not give it a try.

It's difficult to tell where the problem exists,

without getting "hands on".

But if using PaaTool doesn't help,then I

could take a closer look at the addon,if

you wish.

Sometimes a fresh perspective is what

you need.As I've found out myself on

occasion.

smile_o.gif

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@mascer, i have used the paatool, which i have notice the difference, however those parts are still blurry. I might need someone to look at it first hand, but it'll delay the release date.

@Panzer, i don't know the technical way of doing alpha channel, just the delete background and save it as GIF, then convert to pac.

Honestly, in the end, i might have to release a screwed up addon. Probably the most look forward to addon (as in civilians) for OFP, it'll be BLURRY

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Well as I said,I'd be happy to take a look.

It doesn't sound like it's going to be solved

via posting.

Of course,someone might eventually come

up with the answer.

smile_o.gif

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Yes, you should let help anyone on this single textures. For that you don't have to give away the whole addon.

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By the way Delta, Aren't you doing the Fire Chief's Car too?, Cause All you gotta do is change the Whelen 9M's to the Whelen 9M NFPA Edition (All Red lightbars with white flood lights I.E. The same lightbar, just the blue light squares are red) and the Car is painted red with RCFD Markings

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@Gordan, The lightbar will be no problem at all, not even a 1 minute job, and all it needs is a radio in the inside.  The only problem is the blurry texture, but I made the textures to be changed easily for further cars others might want to make...like lapd (ugh).

Could it be that 1024 textures don't work well?

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Uhhhh... I think he meant the texture size. 1024x1024. Should work well AFAIK, quite a few addons use them. Might be your settings, or the it's just the model or config. Or OFP bugging again.

Nice cars... possibly interesting MP missions. tounge2.gif

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Are all the textures the same size?

For example, if the front grill is the same texture size as the side, then you'll get less detail on the side, and more on the front (because it's going to have less picels on the side vs. the front).

Abs

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Well, GOOD NEWS! I solved the problem and they are looking like a brand new, clean car. So, after all that hard work and strong dedication, the ofp community will have a serious American police car! The release date will probably be around AUG 15 if anybody is still playing ofp. The car pack will include YCSD Interceptors, a Texas State Trooper Interceptor and a Fire Cheif's Interceptor. The features are too numerous to mention.

@Gordon. I'm on a gaint tin can floating in the pacific to another country, but i'm comeing back to japan late summer.

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Are you going to be releasing the police officers with this release date or another date?

Looks Great can't wait for August 15!

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Well, GOOD NEWS! I solved the problem and they are looking like a brand new, clean car.

So what was the problem? I'm curious, just in case I encounter it.

Abs

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I thought I would bump this, as i'd really like to know what the problem you had was.

Abs

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