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ColonelSandersLite

CSL UI Mod V1

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*** Updated V1.2 ***

This mod, in a nutshell, makes various in game UI elements more visible.

First, It replaces many of the BIS style white text on transparent light

grey backgrounds with white text on either black, red, green, blue,

transparent black, transparent red, transparent blue or transparent green

backgrounds. This makes the information much more legible when looking at

something bright or white. For example, the sun, a white building, the

in game map, etc. This look should seem familiar to OFP players.

Second, it moves the map scale indicator to the lower right corner of the

map, instead of the upper right. The prevents if from interfereing with

the command menu like it used to.

Third, it enlarges the compass in order that it is actually legible.

Fourth, it modifies the GPS device to be less obtrusive. It removes the

frame and moves it to the bottom right corner between the squad status bar

and action menu.

Finally, it enables the following information for all vehicles that did

not have it before:

Speed (KPH)

Fuel

Armor

Weapon

This mod does not overwrite any BIS files, and works via a modfolder.

This mod is completely modular, and any part of it can be disabled

easilly.

Screens:

screen1AT.jpg

Full Size - After Full Size - Before

screen2AT.jpg

Full Size - After Full Size - Before

screen3AT.jpg

Full Size - After Full Size - Before

screen4AT.jpg

Full Size - After Full Size - Before

Colors:

Black

Blue

Green

Red

Semi-transparent Black

Semi-transparent Blue

Semi-transparent Green

Semi-transparent Red

Compatibility:

The mod itself has only been tested on V1.08. It should work on

any other version. However, If BIS makes heavy alterations to UI.pbo in

some future patch, the mod may break. This case is honestly unlikely.

The is compatible with FDF sounds and will be compatible with any and all

mods with my name attached unless otherwise noted. For compatibility with

other mods, you'll just have to try it and see. Basically, only other UI

mods that change the look of practically everything will likely have a

problem.

Multiplayer:

Should work fine as it's purely client side, although it may give a cheat

notice if the server doesn't have it as well.

Home Page:

http://colonelsanderslite.armaholic.net/addons/CSL_UI_Mod/index.html

Hosting:

You can host this anywhere you want, but if you let me know via PM on the

BIS forums, I'll add a link in the download thread and let you know if I

patch it. I'd also prefer if you included a link back to this thread, as

this is where I'll be posting updates, answering questions etc.

Notes:

If you're using this mod and build a mission, the mission will not require

it to be installed by the end user.

This mod does not overwrite any BIS files.

Installation:

1: Browse to your arma directory (wherever arma.exe is located).

2: Unzip the contents of this zip file to your arma directory. Be sure to

keep folder structures intact.

3: Create a new shortcut to arma, or modify your existing shortcut.

4: In the target box, add -mod=@CSL_UI_MOD

If you already have a mod, running using the mod switch, seperate your mod

options with a semi colon. Do no use multiple -mod commands. For

example:

-mod=@FDF_Sounds;@CSL_UI_MOD

Your target line should look something like this, depending on the options

you have enabled:

C:\games\arma\arma.exe -nosplash -mod=@FDF_Sounds;@CSL_UI_MOD

5: Optionally, change the color the mod will use. It defaults to solid

black, but has several color options.

To do this:

Move CSL_UI_MOD_BLACK_SOLID.pbo and CSL_UI_MOD_BLACK_SOLID.pbo.CSL.bisign from C:\YourArmaDirectory\@CSL_UI_MOD\Addons\ to C:\YourArmaDirectory\@CSL_UI_MOD\Addons\disabled\

Then, move the color of your choice along with the matching bisign file from C:\YourArmaDirectory\@CSL_UI_MOD\Addons\disabled\ into C:\YourArmaDirectory\@CSL_UI_MOD\Addons\

The PBOs are named after what color they are.

If you attempt to use more than one PBO at a time, it will cause an error.

Version History:

V1.2:

Added GPS, compass and vehicle information modifications.

Signed Addon.

V1.1:

Colors Added:

Solid Black

Solid Red

Solid Green

Solid Blue

Transparent Red

Transparent Green

Transparent Blue

V1.0:

Release - Transparent Black background only.

License:

Unlimited rights (including editing and rereleasing) so long as it's non-

commercial and adheres to the BIS terms of use. Any derivative works must

credit the original authors. Any derivative work cannot be more

restrictive than this with respect to what rights an end user has.

Download:

CSL UI Mod Courtesy Of Armaholic.com

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Sounds good to me - I'm fully sick of not being able to see my group member numbers except when looking at the ground. Nicely done. thumbs-up.gif

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Looks great. Have always hated looking at what number a radio message is because it blends into the sun or some buildings.

Good job.

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Forgot to add that it tests ok with 1.07 beta. Probably those of you who are running the beta and use this mod know that already.

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Very nice CSL. Hopefully this inspires BI to fix the GUI soon smile_o.gif

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Good find&job ColonelSandersLite. I also think that BIS should "look at" GUI during making 1.08 patch.

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Good stuff! Kinda strange that BIS overlooked a problem this obvious.

Hell, did you play the german or czech release version?

Believe you me when I say that ARMA in it's current incarnation is VERY different than it was then. Not visually mind you, but buggyness. Some basic gameplay aspects have been dramatically refined as well. The aiming system is probably the most noticable. They have made a lot of progress since then and are almost at what I would call a release quality product!

You couldn't run a quick capture the town mission without hitting a bucket load of bugs. The campaign was totally unplayable.

Either:

A: They never even played their own game at all.

B: They knew the problems where there and just figured that a release now patch later business model was better since they where broke or something. (I hope it was this one, although if they would have been straight up honest about it, I think they would have gotten a much better reaction from the community and many of the naysayers would have been all like OMG BIS IS IN TROUBLE!!!11!11!!!11ONE!ELEVENTYONE)

C: They had some serious communication problems with their staff.

I'm not sure if it was option A, B, C, or D all of the above.

Don't get me wrong, I love arma, both for what it is now and for what it can be later, it's just that the initial release was something else. Never seen anything like it, and I've been playing games a long time.

Ohh, and before somebody rushes to defend arma, even though it is clearly not neaded if you actually read that post, just look at the version history alright?

Here, print it off, it'll be like a little book.

http://community.bistudio.com/wiki/ArmA:_Version_History

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hi ColonelSandersLite,

Thank you for the great mod it has made things alot easier.

About BIS you have most probably seen this interview but just incase here is a link in which they state (from 21st may 2007)

Quote[/b] ]

DEVELOPMENT HELL

Spanel: We released the game before Christmas in eastern and central Europe. The reason for this was simple: we ended up on our own with regards to everything. We're not a big company, and we had to release in order to get some income, it's as simple as that. There are sometimes not many choices you can make, it's either 'do something or do nothing'. We're completely independent developers and we didn't find a way to agree with any big publishers. A year ago, nobody believed in the game at all.

http://www.computerandvideogames.com/article.php?id=164427

Sorry if you've already read it but just thought it could not hurt to add it in while i thanked you smile_o.gif

cheers!

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As you ColonelSanders are famous for your replacement configs, could you please make a replacement config for the new RACS made by Skaven to replace the default RACS soldiers?

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@Bracken

No, I hadn't read that. Those few lines there are very informative. I just wish that it was said more and earlier, so the community would know better what to expect. Hell, there's a good chance that with such a loyal fanbase, they would have gotten a very positive response.

@Kroky

I'll think about it and ask Skaven if I decide I would like to do it. I'm still overdue on providing a replacement pack for Clavicula_nox4817's 3rd infantry DCU. At the moment, I'm time impared.

Something I had thought about doing though was a step by step walkthrough on how to easilly make your own unit replacement pack. Would that be something you'd be interested in?

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Not sure how hard it might be but would an OFP GUI replacement be possible? So similar editor as OFP, same pause menu, same death screen etc etc.

I really hate the ArmA GUI since well you cant see so this pack is very useful but an OFP version would be amazing. Just wondering if its plausible?

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From what I remember when I was editing the gui elements, I'd have to say yes, it's very possible. At least for most things. Some things would be harder, like if you wanted to import the old ofp compass for some reason. But you could do the majority of it at least in the same flavor.

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Well afaik the compass is actually modeled and has a texture defined somewhere. At lease it was in OFP, same with watch and radio etc so that would require a bit more work unless its different in ArmA?

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@Kroky

I'll think about it and ask Skaven if I decide I would like to do it. I'm still overdue on providing a replacement pack for Clavicula_nox4817's 3rd infantry DCU. At the moment, I'm time impared.

Something I had thought about doing though was a step by step walkthrough on how to easilly make your own unit replacement pack. Would that be something you'd be interested in?

If he's not, I am, and certainly I'm not alone, so you should do it anyway biggrin_o.gif

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@ColonelSanders

Yes I would be interested in a tutorial to do the replacement configs by myself.

I hope it's not too complicated to do so.

Some years ago I edited some EECP configs. But it's still a lot of work. confused_o.gif

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theres no download link for 1.2 tounge2.gif

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