Arrowhead 0 Posted May 11, 2007 I was able to get a Harrier to bomb targets when I paint it with the laser, works nicely. But how do I get the AI to use the designator and paint specific buildings and what not? Share this post Link to post Share on other sites
Arrowhead 0 Posted May 12, 2007 Would it even be possible to do this? Share this post Link to post Share on other sites
HulkingUnicorn 0 Posted May 12, 2007 Try doTarget or doWatch together with nearestObject_id. Share this post Link to post Share on other sites
ArmaVidz 0 Posted May 13, 2007 I was able to get a Harrier to bomb targets when I paint it with the laser, works nicely. But how do I get the AI to use the designator and paint specific buildings and what not? Did you happen to be running FRAPS when the Harrier hit the target? Because I'd love to see that! Share this post Link to post Share on other sites
smoke52 0 Posted May 13, 2007 Did you happen to be running FRAPS when the Harrier hit the target? Because I'd love to see that! get sharks airstrike script and you can see that happen all day long http://www.ofpec.com/index.p....28804.0 Share this post Link to post Share on other sites
Overkill_fin 0 Posted May 13, 2007 I have tried to get AI to target invisible helipads, but they just put the laser designator away after few seconds. You could make the laser target manually with <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Laser = "LaserTargetW" CreateVehicle targetPos Use LaserTargetE instead if you want to make the laser visible to SLA. The laser disappears few seconds after it has been created, but it can be made visible again with setPos command for another few seconds. Share this post Link to post Share on other sites
ArmaVidz 0 Posted May 14, 2007 Thanks for the replies  The Sharks Airstrike script works pretty well. I just set up a trigger with the bombrun.sqs and let er fly. While it's not a targetted strike from Harrier->Tank, it's pretty close. It works for "carpet bombing." Modify the script with the names for six harriers and whalla! Quite a show! It's strange actually, I set up a trigger and put this in the OnAct <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">harr1 doFire "Bomblauncher" and it releases a GBU, sometimes  Other times it's like the trigger doesn't get recognized. I'm gonna try to find a way for the Harrier to get the tank's position, then target it, THEN release the ordinance, next. There must be a way to target a tank then fire on it specifically  Share this post Link to post Share on other sites
Sniper121 0 Posted May 28, 2007 Enjoy this FRAPS capture of me targeting for a buddy while he flew the Harrier, then he lased while I flew, so you'll see the external view of the hit + my view while I flew and bombed two of his lased targets. Share this post Link to post Share on other sites