Jump to content
Sign in to follow this  
Dwarden

Medium and Distant ground texture detail

Recommended Posts

one of my main problems with ArmA visuals is quality detail of medium and distant ground texture ...

for some reason it looks nearly flat, lot of single color and feels totally unnatural ...

i wonder why ArmA dont use something like one Oblivion patch added for distant land ...

Quote[/b] ]

quality improvement in the patch seems to add a speckle pattern on top of the rendered LOD textures , \Oblivion\Data\Textures\Effects\TerrainNoise.dds

see examples

Default Oblivion DL noise

Easily modded DL noise to softer visual

allows modders to mess with ...

---

to get similar result i was just messing with Forced MipMap Filter in ATI drivers

normal ArmA screenshot

default ArmA with HQ maxed Anisotropic Filtering

- VH settings

then FM on

First Try

- result was too grainy and lot of flickering while moving (shimmer)

then i messed with negative LOD and set all back, to my suprise result was something "BETWEEN" normal and Forced MipMaps w/o any shimmer

Good Result

- feeling of medium-distant land look while moving/looking around was WAY better (natural) than vanilla ArmA...

i was really suprised but it's pain to replicate and keep this result each time You restart ArmA...

that's why i hope for simple similar solution like was used in Oblivion ...

Share this post


Link to post
Share on other sites

ok - i must admit, it looks better indeed.

But does it affect framerate ( like u said? )

and another question, isnt this 'moddable'?

myself, i hate the flattened out greenish when you look far.

this grainy stuff really removes that low detail texture 'look' quite a bit!

nice find btw!

Share this post


Link to post
Share on other sites

there was only small perf drop in that nicer mode smile_o.gif

still i would prefer official solution la Oblivion (or better :... notworthy.gif

Share this post


Link to post
Share on other sites

I agree, the terrain textures could really be improved. The biggest problem I've noticed is that the ground textures don't look nowhere near as rough as the grass, so the grass doesn't blend at all. It really makes it look like it is sprouting up as you walk along.

Share this post


Link to post
Share on other sites

Gravedigging isn't allowed BTW, perhaps we have to start a new topic with same title linking to this one?

I find this to be a interesting issue, and perhaps the weakest link in the graphics. Its just as bad in Arma 2 as well.

http://www.armaholic.com/pfs.php?m=view&v=4-steam_arma2_2.png

I don't care too much about graphics, but this is definitely THE graphical thing to fix.

Share this post


Link to post
Share on other sites

Interesting. Hopefully when I upgrade later this year my likely-to-be-nuclear-powered system will be able to run a huge negative LOD level... Allah willing. smile_o.gif

I'm sorry I didn't see this thread when it was in its youth... good find, Dwarden.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×