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robertso

Removing addons

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So i created a mission. I wanted to make it without any addons except editorupdate, but somehow one addon shows up in the mission.sqm, its some kind of objects pack. Probably by accident i put some object from that pack. So i wanted to know how do you tell which object comes from which addon, and if possible how do you remove them. My mission is fairly large with very many objects, so its really hard to find out which is the gotdamn object.

P.S. Just removing the names from mission.sqm doesnt fix the problem.

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Just removing the names from mission.sqm doesnt fix the problem.

Of course it doesen't, you must first to remove the object from the map.

Quote[/b] ]So i wanted to know how do you tell which object comes from which addon, and if possible how do you remove them. My mission is fairly large with very many objects, so its really hard to find out which is the gotdamn object.

I'm afraid there's no magic wand with which you can locate the 'incriminated' object, I'm afraid you'll have to do it manually.

It helps if you know from which addon you have an unwanted object. If you do know this, check the names of the objects from that addon, then check the names of the objects on your map. If one of them match the name from that addon ,,, You can try with double clicking on the objects; in Edit Unit window it shows the path from where the object originates. Or you can go with some sort of the selection; delete all the objects (in duplicated mission) on some sector until you get the sector where the object is located, then pin down the object with narrowing down the sector.

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As i thought, there are no magic easy way to do this, thanks for support anyway.

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Oh, really? Try this type of thing: (Sorry if it doesn't work, but it should.)

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">version=11;

class Mission

{

addOns[]=

{

"editorupdate102",

"bis_resistance",

"Kolo",

"bis_weaponpack",

"LampWhite",

"AGS_harbour",

"ags_port_update",

"AH64",

"ags_build_r2",

"AGS_industrial_pack",

"F3WX_industrial_pack"

};

addOnsAuto[]=

{

"bis_resistance",

"EditorUpdate102",

"Kolo",

"LampWhite",

"AGS_harbour",

"ags_port_update",

"AH64",

"ags_build_r2",

"AGS_industrial_pack",

"F3WX_industrial_pack"

};

As you know... This is a mission.sqm file... Let us say I want to remove AGS and F3WX Industrial packs... So no# 1, backspace anything that is of 3Wx, and AGS IP... (make sure you backspace them from addons, and addons auto.)

However, this isn't enough... You have to backspace all of the data concerning it:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Item336

{

position[]={9770.997070,42.335541,3673.228760};

azimut=270.000000;

id=382;

side="EMPTY";

vehicle="ags_powerplant";

leader=1;

skill=0.600000;

};

class Item337

{

position[]={9771.020508,42.335541,3673.797363};

azimut=270.000000;

id=383;

side="EMPTY";

vehicle="ags_powerplant2";

leader=1;

skill=0.600000;

};

class Item338

{

position[]={9770.560547,29.899002,3783.517334};

azimut=270.000000;

id=384;

side="EMPTY";

vehicle="f3wx_whouse4";

leader=1;

skill=0.600000;

};

class Item339

{

position[]={9764.108398,32.886311,3806.482666};

azimut=90.000000;

id=385;

side="EMPTY";

vehicle="f3wx_crates1";

leader=1;

skill=0.600000;

};

class Item340

{

position[]={9771.112305,29.899002,3806.482422};

azimut=90.000000;

id=386;

side="EMPTY";

vehicle="f3wx_crates2";

leader=1;

skill=0.600000;

};

class Item341

{

position[]={9771.111328,29.899002,3796.590332};

azimut=90.000000;

id=387;

side="EMPTY";

vehicle="f3wx_crates3";

leader=1;

skill=0.600000;

};

class Item342

{

position[]={9766.887695,29.899002,3787.364258};

azimut=90.000000;

id=388;

side="EMPTY";

vehicle="f3wx_crates4";

leader=1;

skill=0.600000;

};

};

This has to do with the crap concerning 3WX and AGS: Backspace it! smile_o.gif

I shure hope this werx out for you... smile_o.gif

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You can delete an object on such way if you know which addon and the object from it is in question (and if the error message displays its name fully correctly), which mostly is not the case.

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Keep your addon folders clean of random stuff (have a mod folder for misc addons etc) so you can't accidently place something you don't want to. Won't help now but next time thumbs-up.gif

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Thanks for suggestions, i decided to remove all addons and do as Metal Heart said to prevent this form happening again, so does anyone know where can i find a list of orginal addons which orginally came with patch 1.96 Or maybe someone could make a screenshot of his addon folder with no additional addons installed?

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