AgentJonathan 0 Posted April 30, 2007 Here it is: (d means details 1-=<[}How can I use units from the game, so that I can equip them customly, and make it a game addon? 1d<span style='font-size:7.1pt;line-height:100%'>I</span>-=<[}I know an Officer has an AK74 and some other crap, but I was wondering how I can get into his config, and re-equip him with an AK47 (I would not overwrite the original officer though. ) 1d<span style='font-size:7.1pt;line-height:100%'>II</span>-=<[}If someone could supply me with all of the p3d filenames for the east (and west) units... Thx all! Share this post Link to post Share on other sites
Macser_old 0 Posted April 30, 2007 Well,here's the p3d file names. I think I've got em all. East: mc pilote2.p3d Pilot mc snipere2.p3d Sniper mc specnas2.p3d Spetznaz mc tankistae2.p3d TankCrew mc vojake2.p3d Soldier mc vojakeo2.p3d Officer mc vojake2_guba.p3d Guba West: mc Pilotw2.p3d Pilot mc saboteur.p3d BlackOps mc saboteurday.p3d BlackOps(day) mc sniperw2.p3d Sniper mc tankistaw2.p3d TankCrew mc vojakw2.p3d Soldier mc vojakwo2.p3d Officer Resistance: mc vojakg2.p3d Soldier mc vojakg3.p3d Soldier? mc vojakgo2.p3d Officer You'll have to forgive me if I've missed any. Any good? Share this post Link to post Share on other sites
AgentJonathan 0 Posted April 30, 2007 Hekk yeah! All I need now is a way to put it in a script, and then (actually) C++ it (and then makepbo it! Share this post Link to post Share on other sites
AgentJonathan 0 Posted April 30, 2007 I am satisfied, but now I'm hungry for more!!! I was wondering, (I am a jerk) If you had the civillian names. (And missing sniper from the resistance list ) Share this post Link to post Share on other sites
Macser_old 0 Posted May 1, 2007 Hey AgentJonathan, You can easily find out which model relates to which unit,from the main config.bin. I'm just a little busy with other things right now. Otherwise I'd gladly help you out. The resistance sniper,is that the "hunter"? With the "kozlice"? If so,that unit is derived from "SoldierGB", which in turn uses "MC vojakg2". He's just configged with a different loadout. Good luck with your project. Share this post Link to post Share on other sites
AgentJonathan 0 Posted May 2, 2007 Thx Macser for the help that I really don't deserve. For that, you rock... PS: If you have resistance 1.84, there actually is a resistance sniper, labeled "Sniper". Share this post Link to post Share on other sites
AgentJonathan 0 Posted May 2, 2007 I do, however, have one important q for anybody to answer: 1.)How can I make the download link for my "To be created" units? 2.)Is copying and pasting a PBO on this forum (or anywhere else) illegal? Because I thought that would be a good alternative to download. Share this post Link to post Share on other sites
Planck 1 Posted May 2, 2007 Quote[/b] ]If you have resistance 1.84, there actually is a resistance sniper, labeled "Sniper". Classname: "SoldierGSniper" Model Name: mc_specG Planck Share this post Link to post Share on other sites
AgentJonathan 0 Posted May 2, 2007 kool! THX Planck... Share this post Link to post Share on other sites
AgentJonathan 0 Posted May 10, 2007 No 2... What is the config script??? Share this post Link to post Share on other sites
Planck 1 Posted May 10, 2007 Do you mean what, or where? Where: Config.bin of O_WP.pbo Planck Share this post Link to post Share on other sites
AgentJonathan 0 Posted May 10, 2007 I mean this: (NOTE: I only have keyword pieces) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define east #define west class Soldiers weapons={M16,Throw,Put} magazines={M16,M16,M16,M16,HandGrenade} model={mc vojakgo2.p3d} It's something like that... I just wanna know how to configure certain men (eg: Man6 with a Beretta) with certain guns and stuff. And put it into it's own catagory. eg: JAM weapons pack wasnt mixed in with men, instead they made they put their specially cfg'd guys into their own "folders", JAM men. I hope someone understands my alienic logic. Share this post Link to post Share on other sites
AgentJonathan 0 Posted May 18, 2007 AHA! Here's my soloution! <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man:Land {}; class Soldier:Man {}; class SoldierWB:Soldier {}; class TEM_WBSoldier: SoldierWB { model="MC vojakW2"; hiddenSelections[] = {"medic"}; moves=CfgMovesMC; //picture=ivojak; vehicleClass="JAM - Men"; scope=public; side=TWest; accuracy=0.7; displayName="Soldier (Gun)"; weapons[]={"JAM_M16","Throw","Put"}; magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","HandGrenade","HandGrenade","HandGrenade","HandGrenade"}; cost=40000; }; }; Here's the things that I would still love to learn... 1.) Civillian p3d names... 2.) How to configure units to cars... 3.) If I screwd anything up, please tell me... AgentJonathan Share this post Link to post Share on other sites