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Planes unable to take-off

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This is getting tiresome. The planes can only take off on the airstrip. This is okay by me for the SU25 and A10, but not for the civilian plane.

These planes can (in real life) land and take off on grass too.

They could in OFP 1.0 and 1.2 , but not anymore. I think they started making sharp turns when you fixed the turning radius of the support-trucks.

Please fix this, BIS.

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On bumpy terrain, the cessna all of sudden swings round on the ground at speed, and you start sliding sidewards and take damage, yeah, but I can take off from flat terrain okay. I've even taken off from the desert Island, cos theres plenty of flat area.

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Yeah, that's I've noticed. When you reach speeds around 35-50km/h the plane starts turning, sliding and taking damage.

Would be nice to be able to land on a suitable green field and take off again

If this is fixed we could even make a C-130 (*when oxigen arrives) to carry an APC or whatever. Land. Drop off the APC and take off again.

I'm just playing around with ideas biggrin.gif

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Actually a lot of people are working on C-130 models, I thinks its the most wanted addon. I'll just be hapy with that VBS harrier, Takeoff and land where ever you want biggrin.gif

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Now that you mention it. I wonder hos they are going to solve the take-off and landing procedures on a carrier (if it is possible for planes on carriers at all).

How would the winch and hook work?

hmmm....

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There are a couple of hook and winch scripts available already, so that shouldn't be much of a problem.

As for the planes landing on carriers, it seems BIS have alredy figured that one out:

indeplost2.jpg

rumor1.jpg

It could be for show, or it could be a static object like the Islands themselves. A Runway on the sea smile.gif

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I gotta agree it would be sweet. Having to take-off from airports only, kinda limits the possibility of having secret Resistance airstrips on the map. You know, those marked with fireplaces and then quickly removed after the plane has taken off. tounge.gif

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LOL!

Realism eh - if OFP was realistic you wouldnt be able to shoot a tank while on the move. It would have to stop before firing - this was the case in 1985. It was only the british tanks which had the technology to fire while moving... Civilian planes are able to take off on most roads so just use that - it is more realistic that way anyhow.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Paynemaker @ Feb. 13 2002,18:04)</td></tr><tr><td id="QUOTE">LOL!

Realism eh - if OFP was realistic you wouldnt be able to shoot a tank while on the move. It would have to stop before firing - this was the case in 1985. It was only the british tanks which had the technology to fire while moving... Civilian planes are able to take off on most roads so just use that - it is more realistic that way anyhow.<span id='postcolor'>

Firing and moving simultaneously was practiced by German tanks already back in WW2!

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But if my memory serves me right the Leo 1 A2 back in the 80's was the first tank that got implemented computer guidance to actually make this tactic usefull. If I remember correctly the german tanks during WWII firing on the move had about 50/50 chance of hitting a static target.

The Leopard1A2 was the first to fire on the move and a hit a moving target with 85% hitrate up to 5 km's.

But today all tanks have been improved, but the Leo2 stand undefeated in that area...

sidenote: Heared from a friend who was a Leo-driver in the army over here that the Leo's can drive on practically anything as fuel (just as long as it burns and oils the machinery) biggrin.gif

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I thought that you could add objects like roads etc. through the mission editor. Does this not include airstrips?

Also, how much room is there on an island for airstrips is there anyway.

It would be cool if bis could dream up a way of moving between islands mid mission without actually ending the misison and starting a new one. That would be more realistic.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (amos m @ Feb. 16 2002,12:03)</td></tr><tr><td id="QUOTE">I thought that you could add objects like roads etc. through the mission editor. Does this not include airstrips?

Also, how much room is there on an island for airstrips is there anyway.

It would be cool if bis could dream up a way of moving between islands mid mission without actually ending the misison and starting a new one. That would be more realistic.<span id='postcolor'>

The thing is making AI think that it is an airstrip so they can land on it by them selves, i guess.

Yeah Island hopping would be great. They should have doubled up the Desert Island or something.

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