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RockIslandMarine

Help with tex in O2

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As far as I know, if you try to load a texture that is either not .paa or .jpeg (just the standard load texture, not load background), you'll be in trouble.

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in fact you can import a model with TGA textures, the pal2pac stuff is a converter TGA to paa or pac.

your textures have maybe not the good size:

128,256,512,1024 etc

or maybe your tga is not a 32 bit tga.

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I'd go with the sizing.As Dante says.

16x16,32x32,64x64 etc,are valid sizes,up to about 2048.

Or any combination of those.

16x32,32x64 and so on.

To put it simply,if you can divide the lower value

into the higher value,and get an even number,

you're ok.

For example.

1024/512 = 2 is good.512/96 = 5.3333 not good.

24bit tga should be fine if the image has

no alpha channel(transparency).

But 32bit is required if it does.

If your source image is something other than a

paa/pac,O2 will try to convert it.If it doesn't

see the right dimensions,you get an error.Even if

the image can be opened in Texview.

Try to stay away from Jpegs.They don't support

mip mapping or compression.If you use enough of

them and they're big,you could be adding more

work for your PC.Even if they may look slightly

better ingame and have a small file size.

PaaTool is a much better tga to paa/pac convertor

than Texview imo.The resulting image is comparable

to Jpg,with the benefit of mip maps and compression.

If you decide to use it,all tga's must be 32bit.

Whether they have alpha channels or not.

If it's not a size related problem,then try a search

in the O2 modelling forum.You'll likely find much more info

on these types of errors in there,than you will here.

To the best of my knowledge my information is

accurate,but if it isn't,I'm sure I'll be corrected.

Anyway,hope that helps.

smile_o.gif

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Well,you could try a trial version

of something like Jasc paint shop pro.

Or if you want a freeware program,

try something like Gimp,or Project Dogwaffle.

You can find them here

I don't know much about Gimp,but Dogwaffle

can definately write 32bit tgas.

Btw,if that program of yours can write 24bit

images,make sure they're uncompressed.

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Hello D@nte,

It might get him started,until he finds something

more suitable.And it's "slighty" more user friendly

than the Gimp."Slightly".Besides,he may not need

to use layers.

Although,that'd be ideal of course.

smile_o.gif

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that depends on what you will texture:

example: a tank hull:

1024x1024 would be a good choice.

a little part of the tank, you can use 512x512, 256x256 or 128x128.

the quality of the final work depends of course of the size of the textures.

smile_o.gif

btw: try to not use 2048x2048

wink_o.gif

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this is a DLL problem

And i solve this problem doing this :

There's two DLL Called

Pal2Pac.dll

One is in o2_viewer

And the other one is in o2light

Well replace the smaller for the bigger

And this should solve the problem

thumbs-up.gif

Cheers smile_o.gif

Sry 4 my bad english

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Just to clarify,

You mean the Pal2Pac.dlls in the the original

zip files.

O2_viewer.zip Pal2Pac.dll 256kb

O2Light.zip Pal2Pac.dll 252kb

Yes?

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Yes u must replace the 253 kbs for the 256 kbs

( make some backup )

that works for me

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dont want to be an as$ but if youd had searched in the correct oxygen thread youd had your help much faster..

that question has been solved maaaaaaaany moons ago

and maaaaaaaany times..

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Hello again,

No offence Rock,but you need to give us some

more info than;"Nothing is working".

smile_o.gif

You still getting the same error?

And you should request this topic

be moved to one of the O2 forums.O2

troubleshooting I'd say.Ye might get more

help there.

Anyway,judging from the earlier posts,it doesn't

seem to be related to image size,or the .DLLs that

were mentioned.

So,have you verified the paths to your dll folder/Buldozer.exe?

Are you positive they are correct?

Re-check them in O2.Go to file -> Options.

Macser.

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