Jump to content
Sign in to follow this  
Hitori kyo

How to implement tracers?

Recommended Posts

apathetic means you dont care...lol jees how old are you?

look, Im just trying to get some help here. It helps everyone in this game if you help me. Lets try this again...

Moderator:

Hey Thump, please start a diffrent thread in the correct place, this is just for discussions on tracer addons. Thump: Oh Im sorry man, please forgive my ignorance, just desperately trying to get some help.

Im sorry for the inconvience Ive caused you. Moderator: Oh hey, No worries mate, just post a new thread and try to be patient, and good luck.

Ok, well thanks for the kind direction. All ends well. See?

You dont have to talk to me like Im your dog and I just pissed in your cheerios. Now go look up the word apethetic, or ask your teacher tomorrow during recess.

Share this post


Link to post
Share on other sites
Quote[/b] ]You dont have to talk to me like Im your dog and I just pissed in your cheerios. Now go look up the word apethetic, or ask your teacher tomorrow during

I tried looking it up, but all I got was:

Quote[/b] ]Did you mean: apathetic

sad_o.gif

Hitori:

Yup. It's near the start of the tech trailer somewhere.

http://video.google.com/videoplay?docid=-8253724260569242420

Share this post


Link to post
Share on other sites

Of the addon tracer packages for OFP of which I am

aware, the ones by "bn880" and "Wolfsbane" allow you

to adjust the proportion of tracer to ball. Presumably

one or other of those could be ported to ArmA (in fact

I think someone else on this very board has announced

that they have the "Wolfsbane" set working in ArmA

already). If these addon packages could be made to

work reliably in Arma then they would fulfill your stated

requirements (which is more than I think you could say

for this complicated "two magazines" idea).

Share this post


Link to post
Share on other sites

the only reason i suggested diff magazines was because i want the tracers to have differnt characteristics ... i doubt this will be possible now and will just have to hope for spaced tracers it seems.

- Hitori Kyo

Share this post


Link to post
Share on other sites

u guys mean these tracers? ( updated to 1.12 already )

Quote[/b] ]

Apr 17 2007, 10:02

Hello all...

i have manage to modify wolfbane's tracer FX for ofp into ARMA and would like to share it with the community. i kindly ask for hoster..

my tracer effect is based on wolfbane's great work. i have modify it a bit and it uses ammo class to determine tracer color. no longer unit's side will determine tracer color.

in your unit init field, please put this:

[this] exec "cent_tracer\cent_tracer.sqs";

or

[this,3] exec "cent_tracer\cent_tracer.sqs"; for 3rd round for

each tracer. (default already three). note: you can put any number. put 1 for every round is tracer round.

lastly, all credit should go to wolfbane first and foremost.

thank you

*********

TRACER EFFECT FOR ARMA: ARMED ASSAULT

******************************************

by: centipede

lipan_marder@yahoo.com

Inspired by Wolfbane's tracerFX for Operation Flashpoint

This addon is base on Wolfbane's work for OFP. I only edit it in a way to make it work for ARMA. Most of the credit should go to him first and foremost.

FEATURE:

*****************

1. Glowing orb tracer

2. Tracer color based on bullet fired. eg: 5.56mm ammo will fire red tracer and 5.45mm Russian round will fire green.

3. Different size for certain class of ammo. I have defined three sets of ammo:

a) small arms for rifles and MG round

HMG for HMG (12.7mm) and cannon rounds

c) MBT for tanks main guns.

Readme:

**********************************************

INSTALLATION

*****************

1. extract cent_tracer.pbo to your ARMA addons folder.

2. open up mission editor, on every unit's init field, type

[this] exec "\cent_tracer\cent_tracer.sqs";

or

[this,<number>] exec "\cent_tracer\cent_tracer.sqs";

note: replace <number> with your prefered number of rounds for each tracer. eg for 5 round for each tracer, type :

[this,5] exec "\cent_tracer\cent_tracer.sqs";

Default value is 3.

CLOSING

****************

You may edit this addon as you wish to make it better. Then, please share it with the community. Thank you.

Change Log

***********

v1.11

remove redundant files for tracer and ricochet effect. they basically do the same thing so i remove one, thus making the file smaller

v1.1

tracers will now ricochet

********************************************

download link:

http://centipede.4shared.com/

and click the cent_tracer_v1.11.rar

Share this post


Link to post
Share on other sites

Thanks for the link Hopper! Used Wolfbanes tracers in OFP so I will check out Centipede's port to ArmA.

However I still hope BIS down the road will improve the default ArmA tracer (and smoke grenade) effects.

/KC

Share this post


Link to post
Share on other sites

all the affects need a compete make over, have u shot a building yet with a rpg lol nothing happens, at all!!! an i hav the game on full graphics settings, wen u destroy a building the smoke effects disaper allmost as quick as the building falls. theres no point having a high graphical game if the effects are worse the a dated 3 yearold game, why bother having a high setting for partical effects if it dont work!!!!!!

Arma rules but BI are Lazy ****, I'll take that back an lov u like a brother IF u Finish the damn game! anyway thats my thourght

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×