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StryDa

Configs?

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Hi,

I love riding bikes on arma and wanted to speed them up, i've been informed that i would have to unpbo the bike and change the config. Well ive found the bike but only a config bin, which doesnt have the max speed etc in it. Would like a bit of help please on where the config.cpp is.

Thanks,

StryDa

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Hi,

I love riding bikes on arma and wanted to speed them up, i've been informed that i would have to unpbo the bike and change the config. Well ive found the bike but only a config bin, which doesnt have the max speed etc in it. Would like a bit of help please on where the config.cpp is.

Thanks,

StryDa

I've found it.

Open wheeled3.pbo.

Go into folder M1030 or TT650.

Unbin that config.bin to config.cpp.

And you will see, maxSpeed = 120;

change that 120 to something like 200 or 400, whatever.

Sentry

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sorry for being such a n00b... but how do you unbin that? :P

nevermind searched and found ArmAunBin. biggrin_o.gif

edit2: Can't find the max speed bit, oh well ill keep looking thanks for help!

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Use cpbo to open the PBO file and unRap to unbin the config.bin file into a config.cpp, which you can view in a text editor. Get "ArmA Tools" from http://www.kegetys.net/arma/

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thanks, but the .cpp file doesn't have maxspeed in it, neither do the other files :S

Edit: lol told you i was a n00b. kept making it separate files its still not there (maxspeed), thanks guys!

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thanks, but the .cpp file doesn't have maxspeed in it, neither do the other files :S

Edit: lol told you i was a n00b. kept making it separate files its still not there (maxspeed), thanks guys!

tounge2.gif np

Sentry

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where is it!!!! cant find that...

this is all i see in the .cpp

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define private 0

#define protected 1

#define public 2

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

class CfgPatches {

class CAWheeled3_M1030 {

units[] = {M1030};

weapons[] = {};

requiredVersion = 0.1;

requiredAddons[] = {"CAWheeled3"};

};

};

class CfgVehicles {

class Motorcycle; // External class reference

class M1030 : Motorcycle {

scope = public;

model = "\ca\wheeled3\m1030\m1030";

icon = "\ca\wheeled3\data\UI\Icon_TT650_M1030_CA.paa";

picture = "\ca\wheeled3\data\UI\Picture_M1030_CA.paa";

displayName = $STR_DN_M1030;

side = TWest;

crew = "SoldierWB";

speechSingular[] = {KB_M1030};

speechPlural[] = {"KB_M1030s"};

textSingular = M1030;

textPlural = "M1030s";

soundEngine[] = {"\CA\wheeled3\data\sound\motocross5_lukas.wss", db0, 1.0};

extCameraPosition[] = {0, 0, -3};

driverAction = "Bike_Driver";

cargoAction[] = {"Bike_Cargo"};

damperDamping = 3; // larger number less movement in dampers

damperSize = 0.05; // max. damper amplitude

armor = 50;

class Damage {

tex[] = {};

mat[] = {"ca\wheeled3\m1030\data\m1030.rvmat", "ca\wheeled3\m1030\data\m1030.rvmat", "ca\wheeled3\m1030\data\m1030_destruct.rvmat"};

};

};

};

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where is it!!!! cant find that...

this is all i see in the .cpp

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define private 0

#define protected 1

#define public 2

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

class CfgPatches {

class CAWheeled3_M1030 {

units[] = {M1030};

weapons[] = {};

requiredVersion = 0.1;

requiredAddons[] = {"CAWheeled3"};

};

};

class CfgVehicles {

class Motorcycle; // External class reference

class M1030 : Motorcycle {

scope = public;

model = "\ca\wheeled3\m1030\m1030";

icon = "\ca\wheeled3\data\UI\Icon_TT650_M1030_CA.paa";

picture = "\ca\wheeled3\data\UI\Picture_M1030_CA.paa";

displayName = $STR_DN_M1030;

side = TWest;

crew = "SoldierWB";

speechSingular[] = {KB_M1030};

speechPlural[] = {"KB_M1030s"};

textSingular = M1030;

textPlural = "M1030s";

soundEngine[] = {"\CA\wheeled3\data\sound\motocross5_lukas.wss", db0, 1.0};

extCameraPosition[] = {0, 0, -3};

driverAction = "Bike_Driver";

cargoAction[] = {"Bike_Cargo"};

damperDamping = 3; // larger number less movement in dampers

damperSize = 0.05; // max. damper amplitude

armor = 50;

class Damage {

tex[] = {};

mat[] = {"ca\wheeled3\m1030\data\m1030.rvmat", "ca\wheeled3\m1030\data\m1030.rvmat", "ca\wheeled3\m1030\data\m1030_destruct.rvmat"};

};

};

};

ArmA\AddOns\wheeled3\TT650\config.cpp

put that maxspeed in to the m1030 too, just at same place how in the TT650's one.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches {

class CAWheeled3_TT650 {

units = {"TT650G", "TT650C"};

weapons = {};

requiredVersion = 0.100000;

requiredAddons = {"CAWheeled3"};

};

};

class CfgVehicles {

/*extern*/ class Motorcycle;

class TT650G: Motorcycle {

scope = 2;

model = "\ca\wheeled3\TT650\tt650";

icon = "\ca\wheeled3\data\UI\Icon_TT650_M1030_CA.paa";

picture = "\ca\wheeled3\data\UI\Picture_TT650_CA.paa";

displayName = "$STR_DN_TT650G";

vehicleClass = "Car";

soundEngine = {"\CA\wheeled3\data\sound\motocross6_lukas.wss", 1.000000, 1.000000};

crew = "SoldierEB";

transportSoldier = 1;

side = 0;

fuelCapacity = 50;

maxSpeed = 120;

threat = {0.500000, 0.500000, 0.500000};

DriverAction = "Bike_Driver";

CargoAction = {"Bike_Cargo"};

extCameraPosition = {0, 0, -3};

damperDamping = 3;

damperSize = 0.050000;

armor = 50;

class Damage {

tex = {};

mat = {"ca\wheeled3\tt650\data\yam650_01.rvmat", "ca\wheeled3\tt650\data\yam650_01.rvmat", "ca\wheeled3\tt650\data\TT650_destruct.rvmat"};

};

};

class TT650C: TT650G {

model = "\ca\wheeled3\TT650\tt650";

displayname = "$STR_DN_TT650";

vehicleClass = "Car";

side = 3;

crew = "Civilian";

threat = {0, 0, 0};

};

};

Sentry

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right how would i make as a solo addon, lets say call it m1030x and want it listed under cars? im confused with all these class parameters etc.

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class CfgPatches {

class FastBike {

units[] = { FASTBike };

requiredAddons[] = {"CAWheeled3"};

requiredVersion = 1;

};

};

class CfgVehicleClasses {

class FastBike { displayName = FASTBike; };

};

class CfgVehicles {

class Motorcycle; // External class reference

class M1030;

class M1030Fast : M1030 {

maxspeed = 170;

acceleration = 15;

Displayname = M1030Fast;

armor = 400; // hopefully this will help wrecks

vehicleclass = fastbike;

};  //you can add more things in that u want to change

//what u want to do is make a folder then inside folder make new text call it config.cpp copyand paste above.  Remember save it as config.cpp... then u pbo folder...there u go new addon put in addons folder check editor under fast bikes.. it didnt seem to much faster maybe you can play around with it and see

just tested seems that it didnt effect the speed as much as i thought it would.

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thanks! set it to 320 can't tell how fast its going though, how do you get the speed fuel armour values up in top left corner? Also think i might change acceleration, really slow at start.

Thanks again!

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Hey Stryda I did change the values farther up and it didnt seem to work, It did seem that the bike stayed in first gear the entire time though. There is something else there that im missing with motorcycles, not sure what it is but it never seemed to go any faster when i changed acceleration.

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