Jblack 0 Posted April 9, 2007 I am making a mission, and want to keep the Tanks and Infantry together as they patrol over a large plain. I set a waypoint for the as a line, aware, and speed is limited but they always outpace the dismounted infantry, anything I can do to have the tanks slow down even further, closer to an infantry walking place Every time I try to set a squad of dismounted infantry to walk in wedge formation with their weapons on safe, by putting a move waypoint, they can never stay in wedge formation, they stay in a column no matter what with safe on. I s there anyway I can place a waypoint for a squad setting them in a wedge formation, with their weapons on safe? Or they have to move with their weapons at the ready on wedge? Sorry if this is confusing...Just say and I will amend Share this post Link to post Share on other sites
HulkingUnicorn 0 Posted April 9, 2007 http://community.bistudio.com/wiki/forceSpeed Syntax: object forceSpeed speed Never used it myself, but it might suit your needs. Share this post Link to post Share on other sites
Jblack 0 Posted April 9, 2007 Thanks, Would anybody be able to comment on how to use this script? Also I reiterate my original question: Every time I try to set a squad of dismounted infantry to walk in wedge formation with their weapons on safe, by putting a move waypoint, they can never stay in wedge formation, they stay in a column no matter what with safe on. I s there anyway I can place a waypoint for a squad setting them in a wedge formation, with their weapons on safe? Or they have to move with their weapons at the ready on wedge? Share this post Link to post Share on other sites
kronzky 5 Posted April 9, 2007 Also I reiterate my original question:Every time I try to set a squad of dismounted infantry to walk in wedge formation with their weapons on safe, by putting a move waypoint, they can never stay in wedge formation, they stay in a column no matter what with safe on. I s there anyway I can place a waypoint for a squad setting them in a wedge formation, with their weapons on safe? Or they have to move with their weapons at the ready on wedge? That's not your fault... That's a known limitation at this point. Share this post Link to post Share on other sites