JIN 0 Posted April 8, 2007 Hi, how can i modfie tickrate on arma dedicated server. i know on AA americas army default it is 20 (<== terribly low)and need to be modified on dedies. and on css to have great performance its  around 66 and 100. how can i modifie the thickrate on a dedi arma server. ive never  read something about tick rate on a config.cfg file and its quite important like it can avoid lag and desync and also server fps  depending what machine u on and how u config the  tickrate. do sumone has an idea?? Share this post Link to post Share on other sites
PaveQ 0 Posted April 9, 2007 Arma engine is completely different and dunno about ticks. But server-side fps is maxed to 50, if your cpu can handle that. Admin command #monitor <sec> gives you server-side fps. Share this post Link to post Share on other sites
JIN 0 Posted April 16, 2007 whats are u with  fps monitoring if u cant modify something to improve it and that on a server is the tick-rate its not monitor the  server for fps  to then know if u need a better server even if  it have the requirments with a tickrate  a guy with a lower  server spec  would be able to run it better then someone with a higher server spec that wasnt modified Share this post Link to post Share on other sites
Metal Heart 0 Posted April 16, 2007 Run the server with a speedhack The server "fps" is in effect the maximum tickrate under the current conditions, there's no help setting the limit higher if you can't reach it in the first place. Share this post Link to post Share on other sites
PaveQ 0 Posted April 17, 2007 Take a look: http://community.bistudio.com/wiki....Options Share this post Link to post Share on other sites
JIN 0 Posted April 17, 2007 kk lol just dont  know what i say... plz Share this post Link to post Share on other sites
JIN 0 Posted April 18, 2007 what is a tick rate?? During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. After simulating a tick, the server decides if any client needs a world update and takes a snapshot of the current world state if necessary. A higher tickrate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client. u just cant on ARMA and its not because its different on arma if u have low specs u should be able to lower it and  u will server better then  someone  with same or better specs with a high tickrate so if someone has only 10 to 20 fps  he may know he has to change that  tickrate to a lower setting never ever this can be done automtically if it would be automatically  i wouldnt like  it just because  its like stupid as AI..still i think its missing its the only performance setting u have  for servers on all kinds  of server aplications... why  not on ArmA Share this post Link to post Share on other sites