2ndBattalionBard 0 Posted April 6, 2007 I noticed that there are cameras that can be used to focus in on a particular unit, such as rotating around a unit. Is there a way to position any kind of in game camera to catch a certian (stationary) angle? Share this post Link to post Share on other sites
Metal Heart 0 Posted April 6, 2007 That would be the camera.sqs: http://community.bistudio.com/wiki/Camera.sqs You can also have the camera transition from one pos/target/zoom to another. But, it's difficult to make it look good because of the linear interpolation which results in very hard movement and abrupt changes. Share this post Link to post Share on other sites
Rebel Man 431 Posted April 6, 2007 Get troutal from this ArmA Movie Makers Its so Easy: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> 1- Add A soldier, and then add this script "this exec "camera.sqs". 2- Click Preview. 3- you will see some thing like a cross, that mean you are in a camera. 4- you can move a camera use this Keys: 4,6,8,2,q,z,backespace. 5- use Ctrl to Capture the script . 6- Wanna remove the Cross to get good screen shot, Press L. hope that will help, Thanks  . Share this post Link to post Share on other sites
2ndBattalionBard 0 Posted April 6, 2007 Get troutal from this ArmA Movie MakersIts so Easy: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> 1- Add A soldier, and then add this script "this exec "camera.sqs". 2- Click Preview. 3- you will see some thing like a cross, that mean you are in a camera. 4- you can move a camera use this Keys: 4,6,8,2,q,z,backespace. 5- use Ctrl to Capture the script . 6- Wanna remove the Cross to get good screen shot, Press L. hope that will help, Thanks  . Does this also apply to OFP? Share this post Link to post Share on other sites
Rebel Man 431 Posted April 6, 2007 Get troutal from this ArmA Movie MakersIts so Easy: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> 1- Add A soldier, and then add this script "this exec "camera.sqs". 2- Click Preview. 3- you will see some thing like a cross, that mean you are in a camera. 4- you can move a camera use this Keys: 4,6,8,2,q,z,backespace. 5- use Ctrl to Capture the script . 6- Wanna remove the Cross to get good screen shot, Press L. hope that will help, Thanks  . Does this also apply to OFP? uhm , yes . Share this post Link to post Share on other sites
2ndBattalionBard 0 Posted April 6, 2007 Ok, when I put that script into the soldier's "initialization" box, it says "unknown camera operator". Share this post Link to post Share on other sites
Rebel Man 431 Posted April 6, 2007 Ok, when I put that script into the soldier's "initialization" box, it says "unknown camera operator". If you put that in your soldier will be ok, but if you put that at a tiggr, must put a name for your soldier: Exsample: 1- put a name for the soldier, Like "FOOL" 2- you must put on the tiggr like this, FOOL exec "camera.sqs" or [FOOL] exec "camera.sqs" if you gonna ask me know i will go now for sleep, and see your question tommorow. have a nice day Share this post Link to post Share on other sites
bennie1983nl 0 Posted April 26, 2007 Hello everbody well i have made a intro with the standart OFP editor tools and how do i end a intro? that a will new mission start? Share this post Link to post Share on other sites
FunkyMan 0 Posted April 25, 2008 How do I remove the cinemaborders? (No black bars) I have tried this in the init field, but I still got black bars on top and bottom: this exec "camera.sqs" ;showcinemaborder false Even if it stands false in the initfield, I still can´t get fullscreen? Why? I don´t want fake widescreen! I don´t think fraps support widescreencapturing? Share this post Link to post Share on other sites
FunkyMan 0 Posted August 16, 2008 Anyone? I still get black borders even with showcinemaborders=false. Share this post Link to post Share on other sites
Mr Sarkey 0 Posted August 17, 2008 The following will not work in the Init box of unit: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">showCinemaBorder false Instead, create a trigger, and in the on Act box put: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">player exec "camera.sqs"; showCinemaBorder false (This should work. Don't have OFP installed at the mo) Share this post Link to post Share on other sites