Commando84 0 Posted October 18, 2007 sweet! Yeah im also in a student ghetto! sometimes in class i get so tired i wanna start up arma and do mission editing boring times makes for great inspirations sometimes. Cant wait for the next version. Share this post Link to post Share on other sites
.kju 3242 Posted October 18, 2007 Very nice granQ and team! Share this post Link to post Share on other sites
granQ 293 Posted October 20, 2007 0.117 version released! Download KP CTI 0.117 ****************** Version 0.117 ****************** Fixes: Small tweak to the mech unit script. Sam sites works better. AI now buys choppers. Marker for FARP didn't show on map. Tweaks and additions: Planes/choppers now got a warning sound for incoming missiles. New system for gear selection, you now spawn as that class. Included Dr_Eyeball's Dialogs. New markers, UAV, Engineer and chopper. Share this post Link to post Share on other sites
Grinman 0 Posted October 20, 2007 Do sam sites still bounce around crazily/never fire their third missile/kill their operators? or has that been fixed Share this post Link to post Share on other sites
granQ 293 Posted October 21, 2007 Do sam sites still bounce around crazily/never fire their third missile/kill their operators? or has that been fixed don't know.. please try and report back. the third missile i never heard about. The bounce bug i tried to solve but untested Share this post Link to post Share on other sites
frogg 0 Posted October 21, 2007 Does anyone else have issues with the AI purchased Choppers in this latest version? Basically they have no problem buying them, but the choppers just stay hovering at the location they were purchased (the starting areas). I noticed when I died and respawned, there were 6-7 little birds hovering above the respawn point. To see why the SLA were sending so few units at me, I switched sides, spawned as SLA, only to be "teamkilled" by the AI as a massive chain explosion of at least 10 Hips colliding. I guess they were doing the same thing - just hovering over the start location. Mods running at the time (on both server and client) were MadMatts ArmA Effects, DM's Smoke Effects and Six_Tracers (with six_misc and extended init eventhandler). Server was Windows Dedicated. AI was set to both sides. Share this post Link to post Share on other sites
Grinman 0 Posted October 22, 2007 Do sam sites still bounce around crazily/never fire their third missile/kill their operators? or has that been fixed don't know.. please try and report back. the third missile i never heard about. The bounce bug i tried to solve but untested I haven't tried the latest versions but editor placed sam sites used to get stuck on their last missile and eject their operator, who would take damage from it (wtf!, get in again, eject, take more damage, etc till he dies Share this post Link to post Share on other sites
granQ 293 Posted October 22, 2007 Do sam sites still bounce around crazily/never fire their third missile/kill their operators? or has that been fixed don't know.. please try and report back. the third missile i never heard about. The bounce bug i tried to solve but untested I haven't tried the latest versions but editor placed sam sites used to get stuck on their last missile and eject their operator, who would take damage from it (wtf!, get in again, eject, take more damage, etc till he dies and frogg, yeah choppers suck sometimes. Always work it :/ Share this post Link to post Share on other sites