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JallaTryne

Soundproblem in multiplayer

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Hello

In multiplayer I get sound problems. Random sounds will drop out, and the problems increase with time. I have no soundproblem outside ArmA. Could this be connected with lag? It does not change with different sound settings.

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I have this allso and it's VERY annoying banghead.gifbanghead.gifbanghead.gif

Seems that Air cavalry suffers this prob more than other missions.

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Hello

In multiplayer I get sound problems. Random sounds will drop out, and the problems increase with time. I have no soundproblem outside ArmA. Could this be connected with lag? It does not change with different sound settings.

Audigy 2 users have reported a smimlar issue.

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Hello

In multiplayer I get sound problems. Random sounds will drop out, and the problems increase with time. I have no soundproblem outside ArmA. Could this be connected with lag? It does not change with different sound settings.

Audigy 2 users have reported a smimlar issue.

I have Audigy. So Bohemia, when are you going to fix this?

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I had this problem big style but i seemed to have fixed it.

I had FDF soundpack - so i removed it

I then uninstalled my Audigy series driver and installed the newest driver from here

http://uk.europe.creative.com/support/downloads/

Now no sound loss in multiplayer. I dont know what was causing it but now i dont risk installing FDF soundpack

See my first post on this prob here : http://www.flashpoint1985.com/cgi-bin....=stugwi

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After playing Arma with NO sound problems at all, I went to the sound options menu in ArmA and stupidly started pushing buttons. Having done that, I had major problems with sound loss while playing ArmA online.

I'm not sure why this happened, it would seem that clicking the 'Hardware acceleration' and 'EAX' buttons had altered something in my computer settings. After that, it didn't matter what sound setting I chose within ArmA the problem of 'missing sounds' wouldn't go away. So, obviously it's changing 'something' and not reinstating the old settings if you select your previous ArmA setup.

How I got my sound working again:

Hardware Acceleration: 'Enabled'

EAX 'Off'

First go and reconfigure you sound settings through the Windows 'Sound and Audio Devices' program (control Panel) until everything is working to your satisfaction, now go and tinker with your chosen soundcards setup program to refine it.

If you manage to get the missing sounds back, don't be tempted to press any buttons whatsoever in ArmAs sound options menu EVER again (or at least until it's fixed).

Hope this helps restore your sound issues.

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I get the same problem, and only happens on servers that seem to be running with 40+ players online. I can go to a diff server and its fine again, but as soon as i jump back into the server with 40+ players, the sound problems happen straight away.

On intial load, it seems to take a while before the problem starts to appear, but i onyl get it on large load servers.

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I have the same issue. Only solution for me is to turn the hardware acceleration slider down the "Normal" in sound options in windows control panel.

But in SinglePlayer Campaign I can run the game with sound acceleration slider on max, as it should be.

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Well ive reduced my hardware acceleration in directsound to basic now, all seems to be working fine now multiplayer.

Hope BIS can fix this issue soon...

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when i get sound issues (either full loss of audio or some sounds became lost or you can hear only parts)

i use this to solve it (i have Creative Labs X-fi XtremeGamer)

exit ArmA

use Creative Volume Panel to switch from Game mode to Audio Creation and back to Game mode

start ArmA again

i use both hardware and eax enabled in ArmA + i use latest X-fi driver and latest OpenAL

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I have just noticed that in some other threads, ppl are reporting that Arma uses 16 channels only, i wonder if this has something to do with the sounds dropping or partial sounds kicking in etc...

I have a xi-fi card, and while i dont need 128 channels, at least 32 would be nice.

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@ April 03 2007,20:28)]I have just noticed that in some other threads, ppl are reporting that Arma uses 16 channels only, i wonder if this has something to do with the sounds dropping or partial sounds kicking in etc...

I have a xi-fi card, and while i dont need 128 channels, at least 32 would be nice.

actually it's not 16 sounds but 16 3D and 16 2D sounds (so mixed 32)

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i always wondered what the 'hardware acceleration' feature actually does and if i should enable it or not.... i found no info about that.

how do i know if a soundcard supports hardware acceleration??

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i always wondered what the 'hardware acceleration' feature actually does and if i should enable it or not.... i found no info about that.

how do i know if a soundcard supports hardware acceleration??

In general till the XIFI almost all creative cards have a fit if you enable hardware.

I run the Xifi with EAX and Hardware in arma no issues. But in WOW hardware enbaled cause me problems!

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