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blackt12

Graphics Problems?

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What is up with my graphics?

This is really annoying me as i was expecting good quality.

badGFX.jpg

I have a:

Radeon X1600 PRO

DDR2 Memory

8X AGP

256MB

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WELCOME TO THE CLUB !!!!

This is normal, AA is... goodnight.gif

What can you do ?! Uninstall AA, play with other games and wait a new update...

An 1.06 patch, maybe in 2008 !

whistle.gif

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What driver have you installed for your X1600??

If its anything other than the 6.7 than you will get this problem.

Download the driver 6.7 from the Saphire/ATIwebsite, install it, than lower both your texture and object detail to LOW.

This might fix the problem. It did for me!

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What driver have you installed for your X1600??

If its anything other than the 6.7 than you will get this problem.

Download the driver 6.7 from the Saphire/ATIwebsite, install it, than lower both your texture and object detail to LOW.

This might fix the problem. It did for me!

Or you can "play" with the drivers of your graphic card !!!

Why not...??!!!

rofl.gif

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You sound like you've just about had it with ARMA. I don't blame you mate.

I've never spent so much time trying to get a game to play properly.

There seems to problem after problem. We should all get a refund!

Refund for Arma, refund for stupidly expensive video cards that don't work, refund for all the internet bills when searching for solutions to yet more ARMA problems. banghead.gifsad_o.gifsad_o.gif

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for me i had to lower my texture detail to low...

doesnt look as good but they dont flicker near as much

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for me i had to lower my texture detail to low...

doesnt look as good but they dont flicker near as much

Hmm or get a top end GFX card run everything at high and not get the problems ;} (well apart from fog bug).

To many people expect ARMA to look like screen grabs from top end kit on a older PC.

Turn texture low, tex filtering high, shadows and aa on or off depending on age of the PC, I suggest on a 1600 OFF, keep terrain low depending on age of PC. Also Post pro' is a no no for most older PC's.

If I run at 1600x1024 I have to trun some stuff down, I was making videos today at 1280x1024, and could run everything very high and get 60 fps. I now suspect widescreen adds a huge load to the gpu. Because the extra 400 lines res should not make such a difference.

Amd 4000, 8800 GTX, 2 GIG DDR.

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Pierre From Belgium

If you have nothing contructive to post, then post nothing at all.

+1 WL and 24h PR for spamming this thread twice.

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This is an issue with the textures loading properly and a bug. It has been reported on the ArmA Bug Tracker and it seems as though the developers are aware of the issue. Some have it worse than others. I can't even play the game more than 10 minutes. At any rate, I am really hoping they get it fixed in the next patch. Don't give up, BIS is operating on a shoe-string budget and I have to say they have been very responsive to getting bugs fixed so far.

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for me i had to lower my texture detail to low...

doesnt look as good but they dont flicker near as much

Hmm or get a top end GFX card run everything at high and not get the problems ;} (well apart from fog bug).

To many people expect ARMA to look like screen grabs from top end kit on a older PC.

Turn texture low, tex filtering high, shadows and aa on or off depending on age of the PC, I suggest on a 1600 OFF, keep terrain low depending on age of PC. Also Post pro' is a no no for most older PC's.

If I run at 1600x1024 I have to trun some stuff down, I was making videos today at 1280x1024, and could run everything very high and get 60 fps. I now suspect widescreen adds a huge load to the gpu. Because the extra 400 lines res should not make such a difference.

Amd 4000, 8800 GTX, 2 GIG DDR.

simply... no

it's not a gpu issue

arma is not the standard for high powered gaming, more high powered than oblivion?

just cause has a huge island, much larger than arma... no slowdown or grafix issue there

i ran the demo with everything generally on high, 1.02 was bad, 1.05 is worse, performance and gfx wise...

theres something bugged

also in which other game have you ever seen the textures just quit working? I can't recall one...

why does my performance stay the same but the textures quit working?

they worked the first 3 times i respawned

I feel BiS is not up to the task of fixing this issue currently and it would be nice to see some serious rethinking of them...

I'll prolly get a warning for this...

confused_o.gifyay.gif

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<!--QuoteBegin--

doesnt look as good but they dont flicker near as much

Hmm or get a top end GFX card run everything at high and not get the problems ;} (well apart from fog bug).

To many people expect ARMA to look like screen grabs from top end kit on a older PC.

Turn texture low+tex filtering high, shadows and aa on or off depending on age of the PC, I suggest on a 1600 OFF, keep terrain low depending on age of PC. Also Post pro' is a no no for most older PC's.

If I run at 1600x1024 I have to trun some stuff down, I was making videos today at 1280x1024, and could run everything very high and get 60 fps. I now suspect widescreen adds a huge load to the gpu. Because the extra 400 lines res should not make such a difference.

Amd 4000, 8800 GTX, 2 GIG DDR.[/quote--><table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Quote (

doesnt look as good but they dont flicker near as much

Hmm or get a top end GFX card run everything at high and not get the problems ;} (well apart from fog bug).

To many people expect ARMA to look like screen grabs from top end kit on a older PC.

Turn texture low @ tex filtering high, shadows and aa on or off depending on age of the PC, I suggest on a 1600 OFF, keep terrain low depending on age of PC. Also Post pro' is a no no for most older PC's.

If I run at 1600x1024 I have to trun some stuff down, I was making videos today at 1280x1024, and could run everything very high and get 60 fps. I now suspect widescreen adds a huge load to the gpu. Because the extra 400 lines res should not make such a difference.

Amd 4000, 8800 GTX, 2 GIG DDR.[/quote)</td></tr><tr><td id="QUOTE">

simply... no

it's not a gpu issue

arma is not the standard for high powered gaming, more high powered than oblivion?

just cause has a huge island, much larger than arma... no slowdown or grafix issue there

i ran the demo with everything generally on high, 1.02 was bad, 1.05 is worse, performance and gfx wise...

theres something bugged

also in which other game have you ever seen the textures just quit working? I can't recall one...

why does my performance stay the same but the textures quit working?

they worked the first 3 times i respawned

I feel BiS is not up to the task of fixing this issue currently and it would be nice to see some serious rethinking of them...

I'll prolly get a warning for this...

confused_o.gifyay.gif

Far Cry had similar issues on many machines.

Joint Ops had a similar issue with object LOD both got patched. Not all users suffered them.

And yes ARMA uses LOTS more GFX power than Oblivion. The shadows and amount of crap on-screen is NOT as high in oblivion (even with EVERYTHING maxed blah blah).

So right now ARMA with Supreme commander is the ,machine wrecker of choice to see if your PC is any good. And No machine on the planet can run fully max'ed SC and not get slow down not even the fastest PC on the planet (3d mark 25k). The kit does not exsist to cope with that amount of data and GFX.

So instead of trying to run high, try to run low. ARMA is not perfect at the moment BIh are fixing it and adding more content. And oblivion was a pain in the arse for some time and had alot of patches. And do we even have to mention it took Far Cry almost a year to become stable on majority of machines ?

Also reduce vis range this seems to help alot of machines, made a huge difference from my 6800 machine (600m).

So there are lots of games with texture and LOD issues. Oblivion handled this by just crashing alot till it got patched.

I have a feeling, bug or not, part of this problem is many peoples hard drives can't spit data fast enough. The bug to me happens when you dies get ported 2km back to spawn from where you died and your hard drive is trying to spit data at your GPU and is playing catch up. You can avoid the bug by not dying....

ARMA works differently, as oblivion would block load and sometimes pause, you can see that happen very clearly on the xbox 360 and PS3 version as they are trying to load of DVD, its less noticable on a fast PC. ARMA is trying to laod on the fly all the time and not give you a loading screen, this bug appears to be a result of that.

I have faith BIH will either fix this or find a good work around. They can probably fix it just by having a loading screen and forcing the game to relaod everything. Just imagine the whining that will casue.

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It definitely is a bug, but relax. Wait a little while and let's give them a chance to address it. BIS isn't like the big-budget studios. They've been pretty good about releasing patches so far, give it a little time.

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I have an AGP card, i had this problem in the demo and 1.4 /1.5 versions. It affected everything from soldiers to vehicles, buildings and vegetation.

I searched for a solution in the HW tips/tricks/solutions thread pined up there, top of this section.

I increased AGP Aperture from 64 to 256 in BIOS.

I no longer have this problem, never!

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I got 6.8 drivers and it fixed it, testing out 7.3.

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