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robertso

Texview problem

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So i want to make textures for my addon. I have them in .jpg format and i want to put them into O2. For that purpouse i downloaded Texview 1.1. Its readme says that it supports several formats like .tga .jpg and other. But when i ran the program and opened my .jpg files nothing showed up, it worked fine with .tga files, so i decided to download some kind of converter to convert .jpg to .tga files. I got one freeware converter, it worked well, except when i realised that the program makes those .tga files way too heavy, it made 17 mb .tga file out of 2 mb .jpg file. So my question is is it possible to get Texview working with .jpg files, or somebody could suggest me some normal freeware converter.

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As nobody is answering, i figured it out myself. You have to create images in .gif format (for unknown reason it doesnt work with .jpg files) i guess all the problem is in the fact that Czech people have made it as all other buggy programs.

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it only opens Gif's and TGA files, TGA files are much better.

You can find a program to convert JPG to TGA or just use Photoshop, paintshop pro, gimp etc.. to convert them into TGA.

GIF files always seem to come out in poor quality so I dont recommend you use them.

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Now I can surely say this is one of the worst editing progs i have worked with, i created .tga files with corel draw, but still this crap didnt like them, after hours of unsuccessful work converting files from one format to another I decided to quit working with that useless prog. So maybe anyone knows some kind of alternative for creating textures?

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It will open jpegs like a champ, they just have to be sized in an integer of 8.

So for example, image size of 8x8, 16x16, 512x512, 1024x1024, etc....

What program are you using robertso?

If you dont have photoshop a great free drawing program is Gimp.

http://www.gimp.org/

So if you download gimp, or use photoshop you can open your jpegs, then resize them to a size that is divisable by 8, and your good to go. You can load em up in texview, then save them as .paa or .pac.

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It will open jpegs like a champ, they just have to be sized in an integer of 8.

So for example, image size of 8x8, 16x16, 512x512, 1024x1024, etc....

What program are you using robertso?

If you dont have photoshop a great free drawing program is Gimp.

http://www.gimp.org/

So if you download gimp, or use photoshop you can open your jpegs, then resize them to a size that is divisable by 8, and your good to go. You can load em up in texview, then save them as .paa or .pac.

Im using Corel Draw 9 it is not a very new program, but does its job well. About resizing, if i do so then my textures will look streched, because the hight of the picture is half of the width.

EDIT: I just tried, and created .jpg picture 160x160 pixels and it still didnt work.

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alright i think i lied to you, im not sure what the interger is it as to be however i know that 256x256 will work.

What is this image are you working with here? What are these pictures of? Your right 160x160 doesnt work i tried it. 256x256 will work. 128x128 will work, i just tried it.

If I had some idea of what your trying to make though maybe I could help. tree, or tire or what?

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alright i think i lied to you, im not sure what the interger is it as to be however i know that 256x256 will work.

What is this image are you working with here? What are these pictures of? Your right 160x160 doesnt work i tried it. 256x256 will work. 128x128 will work, i just tried it.

If I had some idea of what your trying to make though maybe I could help. tree, or tire or what?

Im trying to make a car, and my jpg files are made with digital camera, they are fairly large (about 2000x2000) and i want to make a texture for both sides of my car in good quality, so if i change to 256x256 the quality will be very poor. I could probably split that large file to several smaller ones, but that would complicate texturing model a lot.

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You don't have to stick to 256 by 256.

Many recent addons have used 1024x1024

textures.In fact you could go up to 2048x2048,

depending on how many textures you were using.

And how many instances of your model would be

ingame at any one time.

But 1024 should be fine.And if you convert to 32bit

TGA,you can create a pac/paa using PaaTool.Which

gives a much better result than Texview.

I assume you use those images as a building reference?

So that's why you're worried about stretching?

Try resizing the canvas,rather than the entire

image.There's usually some area around your

object that you can trim off.And there'll be

no need to worry about distorting your texture.

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It doesnt matter how large i create them, if i create both sides with equal count of pixels my picture will still be streched, because orginal file size is about 2000x2800. I downloaded that PAATool and saw that it again supports only .tga files. And as you said the .tga files must be 32bit which makes them extremely heavy. What is it with those programmers with using such stupid formats. Those .tga files are almost as heavy as .bmp ones.

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you can unstretch it when you apply it to the model in o2. TGA files are quite good to use as you can add alpha channels and other kinds of image bling while keeping them at a fairly high quality.

They dont need to be equal pixel sizes either. 128x256 will work if that is any better or 512x2048... etc.

If you still have problems with it I recomend you atleast download the trial version of Photoshop as im not sure about the program your using but the TGA files given out by PS always import into TexView for me.

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Eh,Robertso,I'm not sure how you're going about your

conversion.

I can get a 9MB+ PSD down to a 2MB TGA,then down to a 340Kb pac.

That's at a resolution of 1024x512.

And that's with minimal loss of quality.

What exactly is your process for creating,then

converting?

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Eh,Robertso,I'm not sure how you're going about your

conversion.

I can get a 9MB+ PSD down to a 2MB TGA,then down to a 340Kb pac.

That's at a resolution of 1024x512.

And that's with minimal loss of quality.

What exactly is your process for creating,then

converting?

What program are you using for creating .tga files? I have .jpg file for about 3 mb, when i convert it to tga it weights about 6 mb and when i convert that .tga to .paa or .pac it gets a little more heavier.

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That sounds very strange.

They should be getting smaller.

Are you saving them with any extra data?

I'm using an old(very old)version of photoshop.

Version 5.

What are you using?

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That sounds very strange.

They should be getting smaller.

Are you saving them with any extra data?

I'm using an old(very old)version of photoshop.

Version 5.

What are you using?

Ok I think my friend has photoshop, ill try to convert those files with that prog and see what happens then. But i dont think it will solve the problem, because i think the problem is in unequal width and hight.

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What height and width are you goin for?

You can do unequal sizes,in a manner of speaking.

As in 1024x512.

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It will open jpegs like a champ, they just have to be sized in an integer of 8.

So for example, image size of 8x8, 16x16, 512x512, 1024x1024, etc....

EDIT: I just tried, and created .jpg picture 160x160 pixels and it still didnt work.

Which part of the quoted reply you didn't understand? You can't use texture 160x160. It has to be 8, 16, 32, 128, 256, 512, 1024 or 2048. So you can use for example 128x1024 but 160 really isn't the proper texture size :P

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It will open jpegs like a champ, they just have to be sized in an integer of 8.

So for example, image size of 8x8, 16x16, 512x512, 1024x1024, etc....

EDIT: I just tried, and created .jpg picture 160x160 pixels and it still didnt work.

Which part of the quoted reply you didn't understand? You can't use texture 160x160. It has to be 8, 16, 32, 128, 256, 512, 1024 or 2048. So you can use for example 128x1024 but 160 really isn't the proper texture size :P

Who says i dont understand anything from that post?

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Hey,Robertso.

Have you had any success?

It's quite possible the convertor

you mentioned in an earlier post,

is adding non esssential data to

the image.And ramping up the size

in the process.

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Ill go to my friend who has photoshop on his computer and convert them to .tga or ill maybe choose the easy way and take new photos now from further distance and then crop them to needed size.

EDIT: After finishing that i soon encountered with another problem, this time in o2, i want to put that texture in background for creating vertices, so i select left view, then press A then left click and select load texture, then draw a box but nothing shows up? Whats wrong again?

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Ok,I've come across this myself.

Are you by any chance using the

subst:\ command in a bat file to set

up O2?

look at the dialog box when you're

selecting your file,and make sure

it's being retrieved from the right place.

In otherwords the same place O2 and

Buldozer are located.

Btw,It'd be a good idea to get this topic

moved to O2 modelling.It's more suited

to the questions you're asking. wink_o.gif

Macser smile_o.gif

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Thanks Macser for your helpful support, you were right, when i put them to that fake hard drive everything worked. I guess i would never figure out it myself. Now finally i can start modeling.

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No problem.

I've always hated havin to use that

Bat file.But I'd gotten used to it.

Until recently that is.

After someone suggested it wasn't

neccessary,I tried it out.

They were right.I now don't bother

with the bat file or the subst command

anymore.It's far neater without it.

Try it and see.

Just give O2 the precise location of

Buldozer.exe and the Dll folder,in options.

Here's my setup:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

External Viewer C:\O2\buldozer.exe -dx -noland -window

Dll Folder C:\O2

Works just fine.

No need for an artificial drive.

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I dont know it didnt work for me.

EDIT: Are there any list for key commands in O2 because i find difficult to find out how to move camera in 3d view.

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Well,don't use my settings exactly. wink_o.gif

Replace em with your drive letter.

And your location for O2 and Buldozer

On the other hand,If you had it workin,

leave it alone.

Have a look here

for shortcut keys.

But off the top of my head,hold down

ALT+Right mouse button,to rotate your 3D view.

ALT+Left mouse button will give you panning.

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