derfalpha 0 Posted March 22, 2007 When i want to make a loing fence consisting of many linked fences, its often a pain in butt because I need to link, preview, check, adjust, check, copy&paste, link, preview, adjust, check.... repeat, repeat.... Is there a quicker way? Share this post Link to post Share on other sites
the unknown 0 Posted March 22, 2007 Well you could try kronzky's objectplacer. Share this post Link to post Share on other sites
Balschoiw 0 Posted March 22, 2007 Quote[/b] ]Is there a quicker way? The map icons pretty much tell you where the objects end when not zoomed in too much. This way you can setup two, mark them both strg-C, strg-V and place them next to your old ones just that they line up nice. Select all 4 strg+C , strg-V and so on... I guess it takes me about 4 minutes to place fences around a little village with that method. It can hardly get faster manually. Share this post Link to post Share on other sites
fasad 1 Posted March 22, 2007 hehe, took me few seconds to figure out that Balschoiw's strg-C == Ctrl-C, and strg-V == Ctrl-C. You could use a script to place them, but it's probably more trouble than it's worth. In my experience, BI fence objects have quite awkward dimensions, such as 4.1845m long. Share this post Link to post Share on other sites
Scillion 0 Posted March 22, 2007 If I want a lot of a fence I just go back to a mission design that used it at the right angle and copy a whole bunch for my new mission. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 22, 2007 All you have to do is line up 2 sections by trial and error, then just copy/paste them. To line them up again just select all of the newly pasted objects then drag them by one of the end sections and place that end right on top of the opposite end section of the originals, so that you end up with 2 fence objects right on top of eachother. Now you have a length twice as long that you can use to repeat the copy/paste process with, thus your fence grows exponentially, so it takes very little time. Once you have 1 really long length of fence you just copy from it or copy the whole thing and trim it down. You can also rotate the entire selection of fence objects as a whole when you hold shift and drag the mouse. Share this post Link to post Share on other sites
terox 316 Posted March 23, 2007 Unlike OFP and up too and including version 1.05, objects placed in the editor follow the terrain so to reset the fence so it sits vertically up, place the following in the init field of the object <span style='color:blue'>this setvectorup [0,0,1]</span> and if you need to adjust the height of the object, eg sink it into the ground then use the setpos command BEFORE the setvectorup <span style='color:blue'>this setpos [getpos this select 0, getpos this select 1, X] ; this setvectorup [0,0,1]</span> Replacing <span style='color:blue'>"X"</span>with a positive number to raise the object off the ground or with a negative number to lower the object into the ground Setpos does not work with static objects in a script (up to and including v1.05)BUG) however it does work in the init field of the object This makes creating an automated fenceline script impossible Share this post Link to post Share on other sites
kronzky 5 Posted March 23, 2007 Setpos does not work with static objects in a script (up to and including v1.05)BUG)however it does work in the init field of the object This makes creating an automated fenceline script impossible Good thing I wasn't aware of that. Otherwise I couldn't have created those two walls in 1.02... Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 24, 2007 Unlike OFP Really? So then how did all of those tents and fences end up so nicely fit to the ground... Share this post Link to post Share on other sites
terox 316 Posted March 26, 2007 Maybe it's model specific then (In arma) Share this post Link to post Share on other sites