Cacker 0 Posted March 23, 2007 I'm glad that the latest MFCTI beta will be released. We are still playing this on our server and it does no harm to put out Betas. We were recently hampered by the heavy factory bug, which was frustrating, but heard by word of mouth about the 'replace 200 with 500' in script xxxx which fixed it. Much fun was had as we could build the Heavy Factory and get some Armour ! As long as you release it on the premis that it is a Beta and its for bugfixing, you can only benefit from any new bugreports. You have an audience of testers, use them I was thinking about the JIP issue and publicvariable as the only means of syncing client/server data. How much data are we talking about ? I mean i've had a look through the scripts and I can't believe the volume of data is high enough to cause server/client problems. If the sheer volume of data is the problem, i wonder whether some mechanism might be employed to pack the data. This might increase client/server processing but it would greatly reduce data transmission, which is currently killing the whole JIP issue. By packing data, what i mean is, for example, instead of having 8 different boolean variables, you could pack this into one variable, with a bit for each flag. You could probably write some global functions to pack and unpack the data. The other option though, is probably to put all the MFCTI code to one side as a reference and start again with JIP as part of the remit. Share this post Link to post Share on other sites
XeLSiS 0 Posted March 25, 2007 Decisions decisions... Share this post Link to post Share on other sites
squeeze 22 Posted March 25, 2007 any reason why you can't replace setpos with setVehiclePosition for static objects. I had to do this for the popup target to run on a dedicated server. Share this post Link to post Share on other sites
XeLSiS 0 Posted March 29, 2007 Current Version Mfcti116 Beta 5.8 Fixes -Hosp/Buildings (no skyscraper effect & and works on Lan) -Found a better way to write conifg (BIS did it with new addons NICE) Bugs -Building/staticweapon placements (will have to wait for patch) -AT/Rocket Radar upgrades need to be corrected -AI Use AT's more than RIfles (Possible way to fix without patch) -Adding AI doesnt increase # in facotry -Markers on map when town is taken -Morters need to implemented (not sure how since the p3d is old) Maybe use the default Arty -Place LGB on Su34 (I can make this happen but I dont know much about proxies. We might have lgb but you might not be able to see them under plane.) -Making the Building destoryed sound come from addon instead of mission. (This might be easy but for some reason I just cant do it. I made a cfgsound in addon config and put sound in addon instead of mission and I dont get sound. Not sure why it should work. Otherwise we will just have to keep sound in missioin. Which is 100 or so kb more to download.) -AI act stupid (Not sure if bis bug or island bug or mfcti bug...Need more testing) I have an Idea that i can do very easy. Up to the public... What do yall think of having an AA m2gun on hmmv/brmd. Just an extra vehicle to buy from lightfac, oh lets say 5k. Its just like the AA static gun. Gives opptunity to have a little fun with enemy choppers Smile Maybe with HE gun as well. Share this post Link to post Share on other sites
bigshot 64 Posted March 29, 2007 got a link to download? Share this post Link to post Share on other sites
XeLSiS 0 Posted March 29, 2007 Should have a link to download the next version shotrly, probably this weekend, but im not gonna promise anything for this weekend Share this post Link to post Share on other sites
russin 0 Posted March 29, 2007 (BigShot @ Mar. 29 2007,07:40) said: got a link to download? there is a DL thread with a DL keep your eyes peeled  there Share this post Link to post Share on other sites
franze 196 Posted March 31, 2007 Closing on request. Share this post Link to post Share on other sites