Goodspeed 0 Posted February 6, 2002 You may add enything about it... I might miss much things... Share this post Link to post Share on other sites
Goodspeed 0 Posted February 6, 2002 Dumn me, i foget about movies... And cant add it to my poll... Share this post Link to post Share on other sites
Antichrist 0 Posted February 6, 2002 All of the above ) Share this post Link to post Share on other sites
Casto 0 Posted February 6, 2002 good cutscenes and music Share this post Link to post Share on other sites
theavonlady 2 Posted February 7, 2002 All of the above except new vehicles and addons. That is, if they're relevant sure, put them in but if not, then who cares. It's the atmosphere, the story and playing it out and becoming part of it. If multilevel scenario means dynamic mission paths, even more so. Your successes and failures will determine what lies ahead. This was used only once unfortunately in the 1985 campaign. Share this post Link to post Share on other sites
theavonlady 2 Posted February 7, 2002 What you up to, Goodspeed? Did you see that I included a few of your old missions in my recent Original OFP Nostalgia Mission Pack? Share this post Link to post Share on other sites
Goodspeed 0 Posted February 7, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">What you up to, Goodspeed? Did you see that I included a few of your old missions in my recent Original OFP Nostalgia Mission Pack?<span id='postcolor'> Greetings! I was slightly borrowed last time... But now we are working on new OFP project Yes, now I see! You did really good job! Thank you! It were remarkable days... Sometimes have no time to read all messages in this forum. It is a lot of them Im Downloading your Mission Pack now Share this post Link to post Share on other sites
Goodspeed 0 Posted February 7, 2002 As i can see sound and music are NOTHING in campaign But realistic missions are rule... Well, are you really sure that you want realistic missions? Thant means only ONE thing: it'll be HARDCORE missions Are you ready to spend 1 hours on 1 mission? I'm not sure... Share this post Link to post Share on other sites
ran 0 Posted February 7, 2002 goodspeed goodspeed ...... goodspeed already heard that somewhere , but where ? .................. YES the movie "the rock" nicolas cage played a specialist in biological weapons , his name was John Goodspeed Share this post Link to post Share on other sites
theavonlady 2 Posted February 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Goodspeed @ Feb. 07 2002,22:51)</td></tr><tr><td id="QUOTE">As i can see sound and music are NOTHING in campaign ...<span id='postcolor'> That's not true. You're misreading poll results. The poll isn't about whether music is important or not. It's about what's most important. Obviously, from everything listed, music is at the bottom of the totem pole. However, that doesn't mean that it shouldn't be included. Download some of the mission here that contain music and see how "inspirational" they can be. It's the icing on the cake! Share this post Link to post Share on other sites
multimedia 0 Posted February 8, 2002 Story is definitely the most important part of campanign ! But remember, you have to justify the actions taken ie. player has to want bad to do things put in front of him !! It doesn't mean you have to be on the "good side". You can play the "bad guy" too, that's just as fun.. As can be seen in "PMC Fury" missions don't have to be complex to work with good story (though some of PMC missions were a little bit boring..) IMO missions shouldn't be too realistic. What I mean is people want action and in real life war is at most part waiting for something to happen. For conclusion, I'd say give player a possibility to make a difference.. if you see what I mean.. Share this post Link to post Share on other sites
Goodspeed 0 Posted February 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ran @ Feb. 07 2002,22:14)</td></tr><tr><td id="QUOTE">goodspeed goodspeed ...... goodspeed already heard that somewhere , but where ? .................. YES the movie "the rock" nicolas cage played a specialist in biological weapons , his name was John Goodspeed<span id='postcolor'> It wasnt a secret Share this post Link to post Share on other sites
Goodspeed 0 Posted February 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">That's not true. You're misreading poll results. The poll isn't about whether music is important or not. It's about what's most important.<span id='postcolor'> May be you're right, this poll isnt ideal... But anyway music still taken last place </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Download some of the mission here that contain music and see how "inspirational" they can be.<span id='postcolor'> I cant download none mission form this site Links are broken... Could you give me another link? Share this post Link to post Share on other sites
Goodspeed 0 Posted February 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">IMO missions shouldn't be too realistic. What I mean is people want action and in real life war is at most part waiting for something to happen.<span id='postcolor'> Thats true We cant to make very realistic missions. There is no respawn in real life and game limits our actions... But we can make very approached to real life missions. How? Simply. We have to count all possible evets and accordingly count logic. And I'm sure: we must give a FREEDOM to player. I think thats obligatory condition. Share this post Link to post Share on other sites
Damage Inc 0 Posted February 8, 2002 Good gameplay is obviously the most important thing. Share this post Link to post Share on other sites
Goodspeed 0 Posted February 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Good gameplay is obviously the most important thing.<span id='postcolor'> Could you give me example of GOOD gameplay in campaign? Share this post Link to post Share on other sites
Damage Inc 0 Posted February 8, 2002 For example not having to face 20 troops with one squad. Share this post Link to post Share on other sites
shadow 6 Posted February 9, 2002 IMHO a nice story + reallistic missions = Great Gameplay. Cutscenes are nice, but not essential as they are skipped the second time I see them. Therefore I prefer working on the mission (gameplay) instead of the cutscenes. -just my opinion tho. Share this post Link to post Share on other sites
Goodspeed 0 Posted February 9, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">For example not having to face 20 troops with one squad.<span id='postcolor'> May be But all depends on gamers skill... I know one guy, who can coplete any mission... We did for him SPECIALLY IMPRACTICABLE missions, and he passed them. So it not a condition for good gameplay, i think Share this post Link to post Share on other sites
Goodspeed 0 Posted February 9, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">IMHO a nice story + reallistic missions = Great Gameplay. Cutscenes are nice, but not essential as they are skipped the second time I see them. Therefore I prefer working on the mission (gameplay) instead of the cutscenes. -just my opinion tho.<span id='postcolor'> In my opinion this point of view is closer to the truth... P.S. May be you think: WHAT THE HELL IS HE WANTS FROM US I explain: I make marketing research I should know what the gamer wants. Share this post Link to post Share on other sites
shadow 6 Posted February 9, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Goodspeed @ Feb. 09 2002,12:56)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">IMHO a nice story + reallistic missions = Great Gameplay. Cutscenes are nice, but not essential as they are skipped the second time I see them. Therefore I prefer working on the mission (gameplay) instead of the cutscenes. -just my opinion tho.<span id='postcolor'> In my opinion this point of view is closer to the truth... P.S. May be you think: WHAT THE HELL IS HE WANTS FROM US I explain: I make marketing research I should know what the gamer wants.<span id='postcolor'> And you probably knew now that I'm making missions Share this post Link to post Share on other sites
Goodspeed 0 Posted February 9, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">And you probably knew now that I'm making missions<span id='postcolor'> I'm not sure about making missions, but I'm sure that you know something about it Share this post Link to post Share on other sites
timberwolf 0 Posted February 21, 2002 A campaign without a good story line is just a collection of single missions. I think the story and the missions are equally important, and should go together. Share this post Link to post Share on other sites