lee_h._oswald 0 Posted March 8, 2007 Great work, I always loved this BTR80 in OFP. Nice to see it so quickly in ArmA. MfG Lee Share this post Link to post Share on other sites
max power 21 Posted March 8, 2007 Those smoothing groups in this newer pic are much better than the older ones. Good job! Share this post Link to post Share on other sites
granQ 293 Posted March 8, 2007 Yeah it look le crap.. just played around, if i only could understand this effects thing. Then the BTR would kick ass right now. Hope we can release soon, havent heard anything from the others.. (oh, and unless i some how understand or someone help me out i will just remove the shining effect stuff). Share this post Link to post Share on other sites
Corkey 0 Posted March 9, 2007 Nice job! I'm wondering if you need some sort of spec map to control the shading? Right now I'm still digging around the ARMA files to see all the different types of maps that are used. As of the present, I have identified the color maps and tangent normal maps. The two remaining maps I believe to be shadow maps and secularity maps but I have not been able to confirm this. Â Technically, until we receive the next version of the modeling program, I don't believe we will be able to properly assign multiple textures to materials. That is, if the ARMA models even use materials. Regardless of the current limitations, nice job on the BTR-80. Share this post Link to post Share on other sites
mechastalin 0 Posted March 9, 2007 RELEASE! Download http://granq.se/files/SD_Btr80.zip Share this post Link to post Share on other sites