MeNeZ 0 Posted March 5, 2007 Hi guys, I have been reading tutorials and to be honest Im struggling a bit getting off the ground so-to-speak. If anyone has successfully used this script plz tell me where Im going wrong...this is raising my blood pressure Firstly, am I copying the files to the right place would be a good start...? I have extracted the "Vehicle-Respawn_Mr-Murray.Sara" folder into = \My Documents\ArmA Other Profiles\RUFF-NEK_2-0\UserSaved\missions\"Silent Strike".Sara It has 2 scripts in it. The Readme states: **************************************** Every vehicle has an Logicpoint, which got defined as Spawnpoint (for example: Veh1pos). Further there is an Checkingtrigger which checks, wether the vehicle is still alive or not. This one runs the script only if it noticed that the car is no more able to drive or already got destroyed. The way how to define the Checking trigger: condition: !Canmove Veh1 activation: [Veh1, "HMMWV", Veh1Pos, 181, 10, 10, 1, 1] exec "vehicle-respawn.sqs" You only need to rename the Logicpoint. Top: Veh1Pos *************************************** I placed an empty hummer TOW on the map & I called it "Veh1". Then I placed a trigger nearby and I added the above lines to the cond & on act boxes. In the "on act" box I named it "HMMWV TOW" and left the rest... When I blow up the hmmwv I get an error stating the script is not found but Im sure I put it in the right place. I think Im renaming something wrong and must I then group the trigger to the hmmvw or is that what the naming does and so can I have the trigger placed anywhere or just where the veh spawns? Many thanks in advance!! Share this post Link to post Share on other sites
norrin 9 Posted March 5, 2007 MeNeZ check out this thread here you'll find KaRRiLLioN's excellent vehicle respawn script and instructions on how to use it: http://www.flashpoint1985.com/cgi-bin....n;st=15 This is great for all playable units. If you want to use the vehicles with non-playable AI units I've modified the script so that it'll work and its available from page 3 of this same thread. Share this post Link to post Share on other sites
W0lle 1052 Posted March 6, 2007 In order to make the script working you need to save the mission first and then copy the 2 scripts in that mission folder. Sorry if you have done that, your post is not very clear about this. Share this post Link to post Share on other sites
dr_eyeball 16 Posted March 6, 2007 Firstly, am I copying the files to the right place would be a good start...?I have extracted the "Vehicle-Respawn_Mr-Murray.Sara" folder into: = \My Documents\ArmA Other Profiles\RUFF-NEK_2-0\UserSaved\missions\"Silent Strike".Sara Assuming Vehicle-Respawn_Mr-Murray.Sara is a editable demo mission of some sort, it should go into the missions folder: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">C:\Documents and Settings\<WinUserName>\My Documents\ArmA Other Profiles\<ArmAUserName>\missions From here, you'll be able to open the mission in the editor and preview it. I think the UserSaved folder is for aborted and saved mission data only. You'll see most of it's sub folders are empty. Share this post Link to post Share on other sites
MeNeZ 0 Posted March 7, 2007 Thanks guys, really helpfull!! Im gonna try now Cheerz Share this post Link to post Share on other sites