5133p39 16 Posted March 5, 2007 How can i get the list of all units not present inside a trigger? (ArmA v1.05) I think i was using this in OFP, the trigger "not present" should return a list of units which are NOT in the trigger area, but somehow it returns empty array. Is this a bug, or is it supposed to be this way? Share this post Link to post Share on other sites
Cloughy 0 Posted March 5, 2007 Search for some of my prev posts. I got this question answered, with the difference i wanted to know who was in trigger. You just need to reverse it. Cheers GC Share this post Link to post Share on other sites
5133p39 16 Posted March 5, 2007 Search for some of my prev posts. I got this question answered, with the difference i wanted to know who was in trigger. You just need to reverse it.Cheers GC i am sorry, i don't know how to search for your previous posts - i have no clue where did you post them or what keywords to use when searching for them. Could you please be more specific? btw. i have no problem with geting a list of units inside the trigger, and "reversing it" seems to be easy and straightforward, but it doesn't work. EDIT: Have you meant this topic? Units in a trigger ...if yes, then there isn't anything which could help me. That topic covers only how to get list of units INSIDE the trigger - which i know how to do, and which is oposite of what i need. :-( Share this post Link to post Share on other sites
Zendjir 0 Posted March 5, 2007 Can't you just make 2 triggers: 1 that detects all the units in the game and 1 that detects all the units in the area you want to check. Then just substract the 2 arrays and you will have an array which lists all the units not inside the triggerarea. Share this post Link to post Share on other sites
5133p39 16 Posted March 5, 2007 Can't you just make 2 triggers: 1 that detects all the units in the game and 1 that detects all the units in the area you want to check. Then just substract the 2 arrays and you will have an array which lists all the units not inside the triggerarea. well yes, it is possible to make such workarounds, but before i start to swim across the river i allways want to make sure there isn't a bridge behind the next turn - if you know what i mean ;-) I am pretty sure, that in OFP i was using such triggers without any hassle (but of course i could be imaginating things). Share this post Link to post Share on other sites