december 0 Posted March 5, 2007 Since 105 if I use p1 addweapon "javelin" p1 AddMagazine "javelin" (p1 being a player) They don't appear in Dedicated server game, but they are there in editor. But if I add them to ammo box they can be picked up in dedicated and editor Has something changed? Share this post Link to post Share on other sites
W0lle 1052 Posted March 5, 2007 Since 1.05 scope of the Javelin is set to protected That might be the reason. Share this post Link to post Share on other sites
december 0 Posted March 5, 2007 Wolle, link doesn't work. Share this post Link to post Share on other sites
W0lle 1052 Posted March 5, 2007 Wolle, link doesn't work. Yes my friend, that's because it's just an underline to highlight the word 'might'. For reference see this site. Scroll down to "Weapons.pbo". Share this post Link to post Share on other sites
MugHug 0 Posted March 16, 2007 Since 1.05 scope of the Javelin is set to protectedThat might be the reason. For the normal person, what does protected mean? and how does it affect the use of the weapon in the game? Thank you. Share this post Link to post Share on other sites
Maddmatt 1 Posted March 16, 2007 Since 1.05 scope of the Javelin is set to protectedThat might be the reason. For the normal person, what does protected mean? and how does it affect the use of the weapon in the game? Thank you. I guess it's to stop the Javelin from being used in the game. Probably because the Javelin isn't finished and doesn't work as it should. Share this post Link to post Share on other sites
TheVoodoo 0 Posted March 16, 2007 But addweaponcargo and addmagazinecargo still works. But i also prefer NO JAVELIN INGAME because its just a "noskill" weapon the way it works atm! Fire and forget beyond visible range totally sucks and is a major balancing problem in multiplayer. Share this post Link to post Share on other sites
killaalf 0 Posted March 16, 2007 But addweaponcargo and addmagazinecargo still works.But i also prefer NO JAVELIN INGAME because its just a "noskill" weapon the way it works atm! Fire and forget beyond visible range totally sucks and is a major balancing problem in multiplayer. Uhm, Javelin works like that in real life, fire and forget, ArmA is supposed to be a realistic game/sim, so what has balancing got to do with it? In case you haven't noticed, real wars are rarely, if ever, balanced. What's next then? Nerf the machine guns, the SAW, just because they are overpowered? I don't think so. Share this post Link to post Share on other sites
TheVoodoo 0 Posted March 16, 2007 But addweaponcargo and addmagazinecargo still works.But i also prefer NO JAVELIN INGAME because its just a "noskill" weapon the way it works atm! Fire and forget beyond visible range totally sucks and is a major balancing problem in multiplayer. Uhm, Javelin works like that in real life, fire and forget, ArmA is supposed to be a realistic game/sim, so what has balancing got to do with it? In case you haven't noticed, real wars are rarely, if ever, balanced. What's next then? Nerf the machine guns, the SAW, just because they are overpowered? I don't think so. well, i knew this would come... read again: Quote[/b] ]Fire and forget beyond visible range... and btw, thats not realistic for this weapon! You must visual lock on the target. Once the missile has locked on you can fire and it will be tracking the target automatic... Share this post Link to post Share on other sites
killaalf 0 Posted March 16, 2007 well, i knew this would come...read again: Quote[/b] ]Fire and forget beyond visible range... and btw, thats not realistic for this weapon! You must visual lock on the target. Once the missile has locked on you can fire and it will be tracking the target automatic... You got me there   I clearly overlooked that little fact and as I've never used Javelin in ArmA I'm afraid I just shot from the hip, sorry for that. So how does it work in ArmA, do you just swing around until you lock onto an as of yet not visible target? Then I would have to see I agree with you. The only game that portrays Javelin realistically then is Americas Army, where you have to visually id and lock the target. Sorry! Share this post Link to post Share on other sites
MugHug 0 Posted March 17, 2007 If the Strela air to air missle works then there is no reason for the Javelin not to work as it would be very similar code. I still find that infantry under bombardment from a tank at extreme visual range have no effective means to attack. I am fairly good at using the M136, but at the ranges I am talking about, the odds of hitting the tank are worse then winning the lottery. With the landscape in parts of the island, this gives the tank a killing field against infantry. By the time you get within range of the M136 a lot can happen and the effort ends up being pointless. I expect the tank to be a tactical advantage, but at least provide infantry with some kind of long-range threat against such attacks, as exists in the real world. In the real world, no decent tank crew sits there bombarding at long-range in the view that they are safe against infantry!! Share this post Link to post Share on other sites
Sergei_Q 0 Posted March 17, 2007 I expect the tank to be a tactical advantage, but at least provide infantry with some kind of long-range threat against such attacks, as exists in the real world.In the real world, no decent tank crew sits there bombarding at long-range in the view that they are safe against infantry!! That's what tactics are for. If you can't reach the tank, move to somewhere where the tank cannot reach you without also exposing itself. Eg. a reversed slope position. FDF mod has TOW's etc. but they require two men to carry, and are not too flexible on attack. But in plain vanilla ArmA the closest you have is Humvee with TOW's. Share this post Link to post Share on other sites
MugHug 0 Posted March 17, 2007 I expect the tank to be a tactical advantage, but at least provide infantry with some kind of long-range threat against such attacks, as exists in the real world.In the real world, no decent tank crew sits there bombarding at long-range in the view that they are safe against infantry!! That's what tactics are for. If you can't reach the tank, move to somewhere where the tank cannot reach you without also exposing itself. Eg. a reversed slope position. FDF mod has TOW's etc. but they require two men to carry, and are not too flexible on attack. But in plain vanilla ArmA the closest you have is Humvee with TOW's. With the scope of ArmA and the various missions on public servers, your solution does not even come close to the actual problem that caused me to post. Example: Flag area on a small hill in a large CTF (Can think of quite a few missions on public servers like that). Defenders have to stay at least in the area to hold it, plus it is a respawn point. A very popular range of CTF maps on public servers use this type of situation a lot. Think they are called Berrzerk or something. Problem: Tank at higher elevation being used to lay down a random barrage. Â To quote one of your solutions: Using a reversed slope position on many missions removes you from maintaining an effective defensive position. Next, driving a Humvee with TOW's from it's respawn point across a great distance is not the ideal solution if you even get there alive or in time. As most public servers play on cadet mode (which us players have no control over), you might as well put a big flashing sign on top to advertise you as a target to all the enemy helos and planes. If you just look at the multiple variation of situations that can occur, just moving away will not always work. Therefore you are still left with the original problem!! In light of the real world on public servers and the greater areas, missions encompass now, it would be more sensible for infantry to have some kind of effective threat such as the Javelin. I support that it should be limited to visual range attacks. Even limit its power if it is too un-balanced for the game. It is not a case of tactics but a case of a possible un-balanced game play situation created by accident to correct a previous issue over game play balance! Share this post Link to post Share on other sites
Maddmatt 1 Posted March 17, 2007 I think the Javelin in ArmA needs to be finished, for the reasons that MugHug pointed out. The OPFOR side also needs something similar though, it wouldn't look right if they used the Javelin. Share this post Link to post Share on other sites